Fix random A* target selection
There was try catch catching all Exceptions, now it's only catching IndexErrors
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@ -97,7 +97,7 @@ class EventManager:
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try:
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try:
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self.game.movement.gotoToTarget(self.game.map.entities[Random().randint(0, len(self.game.map.entities))])
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self.game.movement.gotoToTarget(self.game.map.entities[Random().randint(0, len(self.game.map.entities))])
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break
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break
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except Exception:
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except IndexError:
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pass
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pass
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