Map: removeSpriteFromMap
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@ -38,6 +38,11 @@ class Map:
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self.screen.draw(entity, Locations.MAP, 0, 0)
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self.collidables.add(entity)
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def removeSpriteFromMap(self, entity):
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if self.collidables.has(entity):
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self.collidables.remove(entity)
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self.screen.removeSprite(entity)
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# add object to map.collidables list to be collidable
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def collision(self, x, y):
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for b in self.collidables:
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