Fixed movement when moveTimeout is zero
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@ -118,7 +118,7 @@ class Player(Entity):
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:return: Returns true, if the movement has succeeded
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:return: Returns true, if the movement has succeeded
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"""
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"""
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# Can move if timeout has elapsed
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# Can move if timeout has elapsed
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if self.movementTimer > self.moveTimeout:
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if self.movementTimer >= self.moveTimeout:
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self.movementTimer = 0
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self.movementTimer = 0
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self.movePoints += 1
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self.movePoints += 1
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# Movement
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# Movement
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