Added more debug keybindings

This commit is contained in:
Marcin Kostrzewski 2020-05-17 00:16:20 +02:00
parent 2afbcdaff8
commit 4b75bebf5a

View File

@ -1,9 +1,12 @@
from random import Random
from time import sleep
from src.AI.Affinities import pickWeightedAffinity
from src.AI.GA import pickEntity
from src.ui.UiConsole import UiConsole
import pygame
from src.entities.Enums import Movement
from src.entities.Enums import Movement, Classifiers
class EventManager:
@ -33,7 +36,8 @@ class EventManager:
pygame.event.pump()
if self.turnOff:
sleep(5)
print(self.player.movePoints)
sleep(1)
exit(0)
# TODO: Move to ui.update()
@ -70,7 +74,9 @@ class EventManager:
clicked_collidables = [s for s in self.game.map.collidables if s.rect.collidepoint(pos)]
if len(clicked_collidables) > 0:
self.player.gotoToTarget(Random().choice(clicked_collidables), self.game.map)
entity = Random().choice(clicked_collidables)
UiConsole.printToConsole(str(entity))
self.player.gotoToTarget(entity, self.game.map)
else:
# get a list of all terrains that are under the mouse cursor
clicked_terrains = [tile for tile in self.game.map.terrainTilesList if tile.rect.collidepoint(pos)]
@ -102,13 +108,24 @@ class EventManager:
if keys[pygame.K_d]:
self.player.move(Movement.ROTATE_R)
if keys[pygame.K_o]:
if self.player.movementTarget is None:
target = pickEntity(self.player, self.game.map)
self.player.gotoToTarget(target, self.game.map)
if keys[pygame.K_r]:
self.game.map.respawn()
# Pick random target for A* algorithm
if keys[pygame.K_u]:
while True:
try:
from src.entities.Interactable import Interactable
self.player.gotoToTarget(Random().choice(self.game.map.getEntitiesByType(Interactable)),
self.game.map)
if self.player.movementTarget is None:
from src.entities.Interactable import Interactable
playerPickType = pickWeightedAffinity(self.player.affinities)
UiConsole.printToConsole("player picked" + str(playerPickType))
self.player.gotoToTarget(Random().choice(self.game.map.getInteractablesByClassifier(playerPickType)),
self.game.map)
break
except IndexError:
pass