Entities list is now a pygame.sprite.Group
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fad3d68b55
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@ -28,7 +28,7 @@ class Map:
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# grupa objektów kolizyjnych (tereny kolizyjne i entities)
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# grupa objektów kolizyjnych (tereny kolizyjne i entities)
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self.collidables = pygame.sprite.Group()
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self.collidables = pygame.sprite.Group()
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# lista wszystkich entity
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# lista wszystkich entity
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self.entities = []
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self.entities = pygame.sprite.Group()
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with open(filename, 'rt') as f:
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with open(filename, 'rt') as f:
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for line in f:
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for line in f:
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@ -170,7 +170,7 @@ class Map:
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# dodajemy bo wszystkie entity są kolizyjne
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# dodajemy bo wszystkie entity są kolizyjne
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self.collidables.add(entity)
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self.collidables.add(entity)
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if not DONTADD:
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if not DONTADD:
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self.entities.append(entity)
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self.entities.add(entity)
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def collision(self, x, y, screenRelative=False):
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def collision(self, x, y, screenRelative=False):
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"""
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"""
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