Added relative coords

This commit is contained in:
Marcin Kostrzewski 2020-05-14 11:03:50 +02:00
parent cba207f98c
commit 57b95e10df

View File

@ -22,6 +22,10 @@ class Entity(pygame.sprite.Sprite):
super().__init__()
self.image, self.rect = self.getTexture(texture, size)
self.image.set_colorkey((255, 255, 255))
# Relative coords
self.x = pos[0]
self.y = pos[1]
# Rect has entities' absolute coords
self.rect.x = pos[0]
self.rect.y = pos[1]
# Unique ID
@ -39,6 +43,21 @@ class Entity(pygame.sprite.Sprite):
# Tracks time between every move
self.movementTimer = 0
# Setters and getters for coords
def getCoords(self, screenRelative=False):
if screenRelative:
return self.rect.x, self.rect.y
else:
return self.x, self.y
def setCoords(self, coords, screenRelative=False):
if screenRelative:
self.rect.x, self.rect.y = coords
else:
self.x, self.y = coords
self.rect.x = coords[0] * self.rect.w # TODO: Add screen offset
self.rect.y = coords[1] * self.rect.h # TODO: Add screen offset
@staticmethod
def setNewId():
"""
@ -110,6 +129,7 @@ class Entity(pygame.sprite.Sprite):
"""
Moves the player forward. NOTE: should not be used outside of the player class.
"""
# TODO: Use relative coords
if self.rotation.value == Rotations.NORTH.value:
self.rect.y -= self.rect.w
elif self.rotation.value == Rotations.EAST.value: