Added relative coords
This commit is contained in:
parent
cba207f98c
commit
57b95e10df
@ -22,6 +22,10 @@ class Entity(pygame.sprite.Sprite):
|
|||||||
super().__init__()
|
super().__init__()
|
||||||
self.image, self.rect = self.getTexture(texture, size)
|
self.image, self.rect = self.getTexture(texture, size)
|
||||||
self.image.set_colorkey((255, 255, 255))
|
self.image.set_colorkey((255, 255, 255))
|
||||||
|
# Relative coords
|
||||||
|
self.x = pos[0]
|
||||||
|
self.y = pos[1]
|
||||||
|
# Rect has entities' absolute coords
|
||||||
self.rect.x = pos[0]
|
self.rect.x = pos[0]
|
||||||
self.rect.y = pos[1]
|
self.rect.y = pos[1]
|
||||||
# Unique ID
|
# Unique ID
|
||||||
@ -39,6 +43,21 @@ class Entity(pygame.sprite.Sprite):
|
|||||||
# Tracks time between every move
|
# Tracks time between every move
|
||||||
self.movementTimer = 0
|
self.movementTimer = 0
|
||||||
|
|
||||||
|
# Setters and getters for coords
|
||||||
|
def getCoords(self, screenRelative=False):
|
||||||
|
if screenRelative:
|
||||||
|
return self.rect.x, self.rect.y
|
||||||
|
else:
|
||||||
|
return self.x, self.y
|
||||||
|
|
||||||
|
def setCoords(self, coords, screenRelative=False):
|
||||||
|
if screenRelative:
|
||||||
|
self.rect.x, self.rect.y = coords
|
||||||
|
else:
|
||||||
|
self.x, self.y = coords
|
||||||
|
self.rect.x = coords[0] * self.rect.w # TODO: Add screen offset
|
||||||
|
self.rect.y = coords[1] * self.rect.h # TODO: Add screen offset
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def setNewId():
|
def setNewId():
|
||||||
"""
|
"""
|
||||||
@ -110,6 +129,7 @@ class Entity(pygame.sprite.Sprite):
|
|||||||
"""
|
"""
|
||||||
Moves the player forward. NOTE: should not be used outside of the player class.
|
Moves the player forward. NOTE: should not be used outside of the player class.
|
||||||
"""
|
"""
|
||||||
|
# TODO: Use relative coords
|
||||||
if self.rotation.value == Rotations.NORTH.value:
|
if self.rotation.value == Rotations.NORTH.value:
|
||||||
self.rect.y -= self.rect.w
|
self.rect.y -= self.rect.w
|
||||||
elif self.rotation.value == Rotations.EAST.value:
|
elif self.rotation.value == Rotations.EAST.value:
|
||||||
|
Loading…
Reference in New Issue
Block a user