Optimized map respawn method
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dcc8da6d2a
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@ -31,6 +31,8 @@ class Map:
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# lista wszystkich entity
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# lista wszystkich entity
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self.entities = pygame.sprite.Group()
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self.entities = pygame.sprite.Group()
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self.entitiesRawData = []
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self.filename = filename
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self.filename = filename
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with open(self.filename, 'rt') as f:
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with open(self.filename, 'rt') as f:
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@ -47,6 +49,7 @@ class Map:
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self.terrainDraw()
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self.terrainDraw()
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for entity in self.loadEntities(self.filename):
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for entity in self.loadEntities(self.filename):
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self.entitiesRawData.append(entity)
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self.addEntity(entity)
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self.addEntity(entity)
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def loadEntities(self, mapFileName):
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def loadEntities(self, mapFileName):
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@ -161,10 +164,8 @@ class Map:
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"""
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"""
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for entity in self.entities.sprites():
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for entity in self.entities.sprites():
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entity.kill()
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entity.kill()
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del entity
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entites = self.loadEntities(self.filename)
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for entity in self.entitiesRawData:
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for entity in entites:
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self.addEntity(entity)
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self.addEntity(entity)
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def getEntityOnCoord(self, coord, screenRelative=False):
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def getEntityOnCoord(self, coord, screenRelative=False):
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