diff --git a/src/AI/AutomaticMovement.py b/src/AI/AutomaticMovement.py index 160eb34..fc411af 100644 --- a/src/AI/AutomaticMovement.py +++ b/src/AI/AutomaticMovement.py @@ -35,7 +35,7 @@ class AutomaticMovement: def updatePlayerCoords(self): if self.actualTarget is not None: self.player.move(self.nextMove) - self.movesList.remove(0) + self.movesList.remove(self.nextMove) if len(self.movesList) != 0: self.nextMove = self.movesList[0] else: @@ -67,21 +67,15 @@ class AutomaticMovement: print("PATH NOT FOUND") return None - - - elem: AStarNode = fringe.get()[2] - print("CURRENT STATE: {}, ACTION: {}".format(elem.state, elem.action)) - for (pr, count, node) in fringe.queue: - print("PR: {}, ST: {}, AC: {}".format(pr, node.state, node.action)) - if self.goalTest(elem.state): movesList = [] - p = elem.parent - while p is not None: + while elem.action is not None: movesList.append(elem.action) - p = elem.parent + elem = elem.parent + + movesList.reverse() return movesList explored.append(elem) @@ -90,11 +84,6 @@ class AutomaticMovement: # Sprawdzam czy nie jest poza mapa coordsWithUiOffset = [newState[0] + self.leftUiWidth, newState[1]] - # DEBUG - if movement == Movement.FORWARD: - a = 1 - a+=1 - if 0 <= newState[0] <= self.map.width - self.moveOffset and 0 <= newState[1] <= self.map.height - self.moveOffset: #if self.map.getTileOnCoord(coordsWithUiOffset) is not None: newNode = AStarNode(elem, movement, newState) @@ -104,9 +93,6 @@ class AutomaticMovement: if not any(newNode.state == node[2].state for node in fringe.queue) \ and not any(newNode.state == node.state for node in explored): # there can't be nodes with same priority - ''' - while any(newPriority == item[0] for item in fringe.queue): - newPriority -= 1''' fringe.put((newPriority, self.testCount, newNode)) self.testCount += 1 # If state is in fringe queue ... @@ -134,7 +120,8 @@ class AutomaticMovement: stateAfterForward = self.newStateAfterAction(elemState, Movement.FORWARD) if 0 <= stateAfterForward[0] <= self.map.width - self.moveOffset and 0 <= stateAfterForward[1] <= self.map.height - self.moveOffset: coordsWithUiOffset = [stateAfterForward[0] + self.leftUiWidth, stateAfterForward[1]] - facingEntity = self.map.getEntityOnCoord(coordsWithUiOffset) + #facingEntity = self.map.getEntityOnCoord(coordsWithUiOffset) # TU JEST BLAD BO U CELU JEST ZAWSZE JAKIES ENTITY + facingEntity = None if facingEntity is None: result.append((Movement.FORWARD, stateAfterForward))