Added pickup to move method
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@ -105,9 +105,10 @@ class Player(Entity):
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if not self.alive:
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self.image, null = self.getTexture("gravestone.png", self.rect.h)
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def move(self, movement):
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def move(self, movement, interactableObject=None):
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"""
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Overriden function. Adds fatigue to the movement.
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:param interactableObject: Object to interact with
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:type movement: entities.Enums.Movement
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:param movement: specify what movement should be done (See Movement enum)
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:return: Returns true, if the movement has succeeded
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@ -115,14 +116,19 @@ class Player(Entity):
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# Can move if timeout has elapsed
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if self.movementTimer > self.moveTimeout:
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self.movementTimer = 0
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# Rotation
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if movement.value != Movement.FORWARD.value:
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self.updateRotation(movement)
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# Else move
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else:
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# Movement
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if movement.value == Movement.FORWARD.value:
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self.moveForward()
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self.applyWalkingFatigue()
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# Interaction
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elif movement.value == Movement.PICKUP.value and interactableObject is not None:
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try:
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interactableObject.on_interaction(self)
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except AttributeError:
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pass
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# Rotation
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else:
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self.updateRotation(movement)
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return True
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else:
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return False
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