Weighted entity picks are now seeded
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@ -171,4 +171,7 @@ def pickEntity(player, map):
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if not finalEntities:
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if not finalEntities:
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# If all items are gone, pick random one
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# If all items are gone, pick random one
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finalEntities = map.getInteractablesByClassifier()
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finalEntities = map.getInteractablesByClassifier()
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return random.choices(finalEntities, finalWeights)[0]
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random.seed(10)
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choice = random.choices(finalEntities, finalWeights)[0]
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random.seed()
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return choice
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