Merge remote-tracking branch 'origin/passingEvents'

This commit is contained in:
Marcin Kostrzewski 2020-04-06 00:51:14 +02:00
commit 6b279ce47f
28 changed files with 500 additions and 41 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 24 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 65 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.4 KiB

After

Width:  |  Height:  |  Size: 7.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 64 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 115 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 17 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 630 B

After

Width:  |  Height:  |  Size: 4.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 608 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 61 KiB

View File

@ -13,11 +13,12 @@
"hunger" : 20
}
},
{
"name" : "cranberry",
"position" : {
"x": 7,
"y": 1
"y": 3
},
"isPickupable" : true,
"effect" : {
@ -26,5 +27,52 @@
"thirst" : 2,
"hunger" : 10
}
},
{
"name" : "rabbit",
"position" : {
"x": 12,
"y": 16
},
"isPickupable" : true,
"effect" : {
"hp": 30,
"stamina": -5,
"thirst": -5,
"hunger": 40
}
},
{
"name" : "bush",
"position" : {
"x": 15,
"y": 9
},
"isPickupable" : false
},
{
"name" : "rock",
"position" : {
"x": 13,
"y": 2
},
"isPickupable" : false
},
{
"name" : "mushroom",
"position" : {
"x": 14,
"y": 3
},
"isPickupable": true,
"effect" : {
"hp": -50,
"stamina": 0,
"thirst": 0,
"hunger": 25
}
}
]

View File

@ -8,6 +8,7 @@ class Entity(pygame.sprite.Sprite):
def __init__(self, texture, size, pos):
super().__init__()
self.image, self.rect = self.getTexture(texture, size)
self.image.set_colorkey((255, 255, 255))
self.rect.x = pos[0]
self.rect.y = pos[1]
self.id = self.getId()

View File

@ -6,13 +6,21 @@ import pygame
class Player(Entity):
statistics: Statistics
def __init__(self, spawnpoint, size):
super().__init__("player.jpg", size, (spawnpoint[0] * size, spawnpoint[1] * size))
super().__init__("player.png", size, (spawnpoint[0] * size, spawnpoint[1] * size))
# Where the player is facing, 0 - north, 1
self.rotation = Rotations.NORTH
self.statistics = Statistics(100, 100, 0, 100)
# How many steps has the player taken through its lifetime
self.movePoints = 0
# Move in a desired direction
def move(self, rotation):
self.movePoints += 1
# Player gets tired aswell!
self.applyFatigue()
if rotation.value == Rotations.NORTH.value:
self.rect.y -= self.rect.w
elif rotation.value == Rotations.EAST.value:
@ -22,14 +30,57 @@ class Player(Entity):
elif rotation.value == Rotations.WEST.value:
self.rect.x -= self.rect.w
def applyFatigue(self):
# looses hunger every 10 steps taken
if self.movePoints % 10 == 0:
self.statistics.set_hunger(-10)
# gets more thirsty every 5 steps
if self.movePoints % 5 == 0:
self.statistics.set_thirst(10)
# gets tired every step
self.statistics.set_stamina(-2)
def getFacingCoord(self):
if self.rotation == Rotations.NORTH:
return self.rect.x, self.rect.y - (self.rect.h)
elif self.rotation == Rotations.SOUTH:
return self.rect.x, self.rect.y + (self.rect.h)
elif self.rotation == Rotations.EAST:
return self.rect.x + (self.rect.h), self.rect.y
elif self.rotation == Rotations.WEST:
return self.rect.x - (self.rect.h), self.rect.y
# Returns given statistic
def getStatistic(self, stat):
if stat.value == StatisticNames.HP:
return self.statistics.hp
elif stat.value == StatisticNames.HUNGER:
return self.statistics.hunger
elif stat.value == StatisticNames.THIRST:
return self.statistics.thirst
elif stat.value == StatisticNames.STAMINA:
return self.statistics.stamina
return None
def getStatistics(self):
return self.statistics
def rotate(self, rotation):
# If the player is not facing given direction, it will not move the first time, it will only get rotated
if self.rotation.value != rotation.value:
self.image = pygame.transform.rotate(self.image, ((self.rotation.value - rotation.value) * 90))
self.rotation = rotation
class Rotations(Enum):
NORTH = 0
EAST = 1
SOUTH = 2
WEST = 3
WEST = 3
class StatisticNames(Enum):
HP = 0
STAMINA = 1
HUNGER = 2
THIRST = 3

View File

@ -16,29 +16,29 @@ class Statistics:
self.hp = 100
def set_hunger(self, hunger_diff):
if 0 <= self.hp + hunger_diff <= 100:
self.hp = self.hp + hunger_diff
if 0 <= self.hunger + hunger_diff <= 100:
self.hunger = self.hunger + hunger_diff
else:
if self.hp + hunger_diff <= 0:
self.hp = 0
if self.hunger + hunger_diff <= 0:
self.hunger = 0
else:
self.hp = 100
self.hunger = 100
def set_thirst(self, thirst_diff):
if 0 <= self.hp + thirst_diff <= 100:
self.hp = self.hp + thirst_diff
if 0 <= self.thirst + thirst_diff <= 100:
self.thirst = self.thirst + thirst_diff
else:
if self.hp + thirst_diff <= 0:
self.hp = 0
if self.thirst + thirst_diff <= 0:
self.thirst = 0
else:
self.hp = 100
self.thirst = 100
def set_stamina(self, stamina_diff):
if 0 <= self.hp + stamina_diff <= 100:
self.hp = self.hp + stamina_diff
if 0 <= self.stamina + stamina_diff <= 100:
self.stamina = self.stamina + stamina_diff
else:
if self.hp + stamina_diff <= 0:
self.hp = 0
if self.stamina + stamina_diff <= 0:
self.stamina = 0
else:
self.hp = 100
self.stamina = 100

View File

@ -1,5 +1,6 @@
import pygame
from src.entities.Pickupable import Pickupable
from src.entities.Player import Rotations
# Player can move every given milliseconds
@ -21,19 +22,28 @@ class EventManager:
def handleEvents(self):
pygame.event.pump()
self.game.screen.ui.timerTextView.changeText(self.game.ingameTimer.getPrettyTime())
keys = pygame.key.get_pressed()
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.game.running = False
self.game.screen.ui.updateBasedOnPygameEvent(event)
self.keyTimeout += self.keyTimer.tick()
if self.keyTimeout >= TIMEOUT:
self.handlePlayerControls(keys)
self.keyTimeout = 0
self.game.screen.ui.updateBasedOnPlayerStats(self.player.statistics)
def handlePlayerControls(self, keys):
# Key names are temporary
# TODO: Load key bindings from JSON
if keys[pygame.K_SPACE]:
object = self.game.map.getEntityOnCoord(self.player.getFacingCoord())
if type(object) is Pickupable:
object.on_pickup(self.player)
self.game.map.removeSpriteFromMap(object)
if keys[pygame.K_w]:
self.player.rotate(Rotations.NORTH)
if not self.game.map.collision(self.player.rect.x, self.player.rect.y - self.player.rect.w):

View File

@ -6,7 +6,11 @@ from os import path
from game.EventManager import EventManager
from game.Screen import Screen
from game.Map import Map
from src.entities.Pickupable import Pickupable
from src.entities.Player import Player
from src.entities.Statistics import Statistics
from src.game.Timer import Timer
class Game:
@ -37,6 +41,11 @@ class Game:
print("The screen cannot be in a vertical orientation. Exiting...")
exit(1)
# Initialize timers
self.pgTimer = pygame.time.Clock()
self.ingameTimer = Timer()
self.ingameTimer.startClock()
self.screen = Screen(self, self.config["window"])
print("OK")
@ -50,6 +59,8 @@ class Game:
def mainLoop(self):
while self.running:
# Update ingame clock
self.ingameTimer.updateTime(self.pgTimer.tick())
self.eventManager.handleEvents()
self.spritesList.draw(self.screen.pygameScreen)
pygame.display.flip()

View File

@ -1,8 +1,8 @@
import json
import pygame
from game.TerrainTile import TerrainTile
from game.Screen import Locations
from src.game.TerrainTile import TerrainTile
from src.game.Screen import Locations
from src.entities.Entity import Entity
from src.entities.Pickupable import Pickupable
@ -42,7 +42,7 @@ class Map:
for entity in entityListJson:
try:
if entity["isPickupable"]:
actualEntities.append(Pickupable(entity["name"] + ".jpg",
actualEntities.append(Pickupable(entity["name"] + ".png",
self.tileSize,
(entity["position"]["x"] * self.tileSize, entity["position"]["y"] * self.tileSize),
Statistics(entity["effect"]["hp"],
@ -50,7 +50,7 @@ class Map:
entity["effect"]["thirst"],
entity["effect"]["stamina"])))
else:
actualEntities.append(Entity(entity["name"],
actualEntities.append(Entity(entity["name"] + ".png",
self.tileSize,
(entity["position"]["x"] * self.tileSize, entity["position"]["y"] * self.tileSize)))
except KeyError:
@ -67,7 +67,7 @@ class Map:
elif tile == '.':
self.screen.draw(TerrainTile(col, row, 'grass.png', self.tileSize), Locations.MAP, 0, 0)
elif tile == 'x':
object = TerrainTile(col, row, 'water.jpg', self.tileSize)
object = TerrainTile(col, row, 'water.png', self.tileSize)
self.screen.draw(object, Locations.MAP, 0, 0)
self.collidables.add(object)
elif tile == 'w':
@ -75,6 +75,13 @@ class Map:
self.screen.draw(object, Locations.MAP, 0, 0)
self.collidables.add(object)
def getEntityOnCoord(self, coord):
result = None
for entity in self.collidables:
if entity.rect.x == coord[0] and entity.rect.y == coord[1]:
result = entity
return result
def addEntity(self, entity):
self.screen.draw(entity, Locations.MAP, 0, 0)
self.collidables.add(entity)

View File

@ -2,11 +2,19 @@ import math
from enum import Enum
import pygame
from src.ui.Ui import Ui
# minimum UI width
MARGIN = 300
# screen locations enum
class Locations(Enum):
RIGHT_UI = 1
LEFT_UI = 2
MAP = 3
class Screen:
def __init__(self, gameObject, windowConfig):
self.gameObject = gameObject
@ -24,6 +32,8 @@ class Screen:
# draw a white rect to resemble map
pygame.draw.rect(self.pygameScreen, (255, 255, 255), [self.mapCoord, 0, self.mapSize, self.mapSize])
self.__initUi__()
def calculateMapDimensions(self):
result = 0
expectedSize = self.winY
@ -49,9 +59,25 @@ class Screen:
def removeSprite(self, sprite):
self.gameObject.spritesList.remove(sprite)
def getUiWidth(self, location: Locations):
if location is Locations.RIGHT_UI:
return self.winX - (self.mapCoord + self.mapSize)
elif location is Locations.LEFT_UI:
return self.mapCoord
elif location is Locations.MAP:
return self.mapSize
# screen locations enum
class Locations(Enum):
RIGHT_UI = 1
LEFT_UI = 2
MAP = 3
def __initUi__(self):
self.ui = Ui(self.getUiWidth(Locations.RIGHT_UI), self.getUiWidth(Locations.LEFT_UI), self.winY,
self.gameObject.ingameTimer)
self.draw(self.ui.timerTextView, Locations.LEFT_UI, 0, 0)
self.draw(self.ui.isDayTextView, Locations.LEFT_UI, 0, 0)
self.draw(self.ui.console, Locations.LEFT_UI, 0, 0)
self.draw(self.ui.healthTextView, Locations.RIGHT_UI, 0, 0)
self.draw(self.ui.healthBar, Locations.RIGHT_UI, 0, 0)
self.draw(self.ui.hungerTextView, Locations.RIGHT_UI, 0, 0)
self.draw(self.ui.hungerBar, Locations.RIGHT_UI, 0, 0)
self.draw(self.ui.staminaTextView, Locations.RIGHT_UI, 0, 0)
self.draw(self.ui.staminaBar, Locations.RIGHT_UI, 0, 0)
self.draw(self.ui.thirstTextView, Locations.RIGHT_UI, 0, 0)
self.draw(self.ui.thirstBar, Locations.RIGHT_UI, 0, 0)

View File

@ -1,3 +1,101 @@
from enum import Enum
import pygame
from src.entities.Statistics import Statistics
from src.ui.UiBar import UiBar
from src.ui.UiConsole import UiConsole
from src.ui.UiText import UiText
class Ui():
def __init__(self):
self.elements = []
def __init__(self, rightUiWidth, leftUiWidth, screenHeight, timer, font=None):
self.elements = pygame.sprite.Group()
self.leftUiWidth = leftUiWidth
self.rightUiWidth = rightUiWidth
self.screenHeight = screenHeight
self.barHeight = 25
if font is None:
font = pygame.font.Font(None, self.barHeight)
self.font = font
self.timer = timer
self.timerTextView = UiText(pygame.Rect(0, 0, leftUiWidth, self.barHeight), font=self.font,
text=timer.getPrettyTime(), textColor=Colors.WHITE.value,
backgroundColor=Colors.GRAY.value)
self.isDayTextView = UiText(
pygame.Rect(0, self.timerTextView.rect.y + self.barHeight, leftUiWidth, self.barHeight), text="Day",
font=self.font, backgroundColor=Colors.GRAY.value, textColor=Colors.WHITE.value)
self.healthTextView = UiText(pygame.Rect(0, 0, rightUiWidth, self.barHeight), text="Health points",
font=self.font, textColor=Colors.WHITE.value)
self.healthBar = UiBar(
pygame.Rect(0, self.healthTextView.rect.y + self.barHeight, rightUiWidth, self.barHeight))
self.hungerTextView = UiText(
pygame.Rect(0, self.healthBar.rect.y + self.barHeight, rightUiWidth, self.barHeight),
text="Hunger", font=self.font, textColor=Colors.WHITE.value)
self.hungerBar = UiBar(
pygame.Rect(0, self.hungerTextView.rect.y + self.barHeight, rightUiWidth, self.barHeight),
initialFilledPercent=0,
filledBarColor=Colors.YELLOW.value)
self.staminaTextView = UiText(
pygame.Rect(0, self.hungerBar.rect.y + self.barHeight, rightUiWidth, self.barHeight), text="Stamina",
font=self.font, textColor=Colors.WHITE.value)
self.staminaBar = UiBar(
pygame.Rect(0, self.staminaTextView.rect.y + self.barHeight, rightUiWidth, self.barHeight),
filledBarColor=Colors.GREEN.value)
self.thirstTextView = UiText(
pygame.Rect(0, self.staminaBar.rect.y + self.barHeight, rightUiWidth, self.barHeight), text="Thirst",
font=self.font, textColor=Colors.WHITE.value)
self.thirstBar = UiBar(
pygame.Rect(0, self.thirstTextView.rect.y + self.barHeight, rightUiWidth, self.barHeight),
initialFilledPercent=0,
filledBarColor=Colors.BLUE.value)
self.console = UiConsole(pygame.Rect(0, self.timerTextView.rect.h + self.isDayTextView.rect.h, leftUiWidth,
screenHeight - self.timerTextView.rect.h - self.isDayTextView.rect.h),
font=self.font)
def updateBasedOnPlayerStats(self, statistics: Statistics):
consoleLines = []
if self.healthBar.value != statistics.hp:
self.healthBar.updateFill(statistics.hp)
consoleLines.append("Health: " + str(statistics.hp))
if self.hungerBar.value != statistics.hunger:
self.hungerBar.updateFill(statistics.hunger)
consoleLines.append("Hunger: " + str(statistics.hunger))
if self.staminaBar.value != statistics.stamina:
self.staminaBar.updateFill(statistics.stamina)
consoleLines.append("Stamina: " + str(statistics.stamina))
if self.thirstBar.value != statistics.thirst:
self.thirstBar.updateFill(statistics.thirst)
consoleLines.append("Stamina: " + str(statistics.thirst))
if len(consoleLines) > 0:
self.console.addLinesToConsoleAndScrollToDisplayThem(consoleLines)
def updateBasedOnPygameEvent(self, event: pygame.event):
if event.type == pygame.MOUSEBUTTONDOWN:
console = self.console
if event.button == 4:
console.writeConsoleLines(console.topWrittenLineInd + 1)
elif event.button == 5:
console.writeConsoleLines(console.topWrittenLineInd - 1)
class Colors(Enum):
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
YELLOW = (255, 255, 0)
WHITE = (255, 255, 255)
GRAY = (125, 125, 125)

View File

@ -1,5 +1,32 @@
import src.ui.UiElement as UiElement
import pygame
from src.ui.UiElement import UiElement
class UiBar(UiElement):
pass
def __init__(self, rect: pygame.Rect, initialFilledPercent=100, filledBarColor=(255, 0, 0), emptyBarColor=(0, 0, 0),
outlineColor=(75, 75, 75), outlineThickness=10):
super().__init__(rect)
self.filledPercent = initialFilledPercent / 100
self.emptyBarColor = emptyBarColor
self.barColor = filledBarColor
self.outlineColor = outlineColor
self.outlineThickness = outlineThickness
self.filledBarColor = filledBarColor
self.value = initialFilledPercent
self.__genBar__()
def __genBar__(self):
self.image = pygame.Surface((self.rect.width, self.rect.height))
filledPartRect = pygame.rect.Rect(self.outlineThickness / 2, self.outlineThickness / 2,
(self.rect.width - self.outlineThickness) * self.filledPercent,
self.rect.height - self.outlineThickness)
self.image.fill(self.filledBarColor, filledPartRect)
pygame.draw.rect(self.image, self.outlineColor, pygame.rect.Rect(0, 0, self.rect.width, self.rect.height),
self.outlineThickness)
def updateFill(self, filledPercent):
self.filledPercent = filledPercent / 100
self.value = filledPercent
self.__genBar__()

View File

@ -1,5 +1,67 @@
import src.ui.UiElement as UiElement
from enum import Enum
import pygame
from src.ui.UiElement import UiElement
class UiButton(UiElement):
pass
def __init__(self, rect: pygame.Rect, notClickedBtnColor=(125, 125, 125), clickedBtnColor=(255, 255, 255),
text="Click", textColor=(0, 0, 0), font=None, functionsToInvokeWhenClicked=[]):
"""
:type functionsToInvokeWhenClicked : list of tuple(function, args*), args are function arguments
"""
super().__init__(rect)
if font is None:
font = pygame.font.Font(None, 25)
self.font = font
self.textColor = textColor
self.clickedBtnColor = clickedBtnColor
self.notClickedBtnColor = notClickedBtnColor
self.text = text
self.__initBtnImages__()
self.beingClicked = False
self.image = self._images[0]
self.functionsToInvokeWhenClicked = []
self.functionsToInvokeWhenClicked.extend(functionsToInvokeWhenClicked)
def eventHandler(self, event):
# change selected color if rectangle clicked
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1:
if self.rect.collidepoint(event.pos): # is mouse over button
self.image = self._images[ButtonImages.CLICKING_IMAGE.value]
self.beingClicked = True
for func, *args in self.functionsToInvokeWhenClicked:
func(*args)
elif event.type == pygame.MOUSEBUTTONUP and self.beingClicked:
if event.button == 1:
self.beingClicked = False
self.image = self._images[ButtonImages.DEFAULT_IMAGE.value]
def __initBtnImages__(self):
self._images = [
pygame.Surface((self.rect.width, self.rect.height)),
pygame.Surface((self.rect.width, self.rect.height)),
]
self._images[ButtonImages.DEFAULT_IMAGE.value].fill(self.notClickedBtnColor)
self._images[ButtonImages.CLICKING_IMAGE.value].fill(self.clickedBtnColor)
self.textSurface = self.font.render(self.text, False, (0, 0, 0))
self.textSurfaceDest = (self.rect.centerx - (self.textSurface.get_width() / 2),
self.rect.centery - (self.textSurface.get_height() / 2))
self._images[0].blit(self.textSurface, self.textSurfaceDest)
self._images[1].blit(self.textSurface, self.textSurfaceDest)
def addFuncToInvoke(self, tupleOfFuncAndArgs):
"""
:type tupleOfFuncAndArgs: tuple(function, *args)
"""
self.functionsToInvokeWhenClicked.append(tupleOfFuncAndArgs)
class ButtonImages(Enum):
DEFAULT_IMAGE = 0
CLICKING_IMAGE = 1

79
src/ui/UiConsole.py Normal file
View File

@ -0,0 +1,79 @@
import pygame
from src.ui.UiElement import UiElement
class UiConsole(UiElement):
def __init__(self, rect: pygame.Rect, bgColor=(125, 125, 125), textColor=(255, 255, 255), font=None):
super().__init__(rect)
self.textColor = textColor
if font is None:
font = pygame.font.Font(None, 25)
self.font = font
self.bgColor = bgColor
self.image = pygame.Surface((rect.width, rect.height))
self.image.fill(bgColor)
self.consoleWidth = self.image.get_width()
self.linesImagesCount = 0
self.consoleLines = []
self.linesCount = 0
self.topWrittenLineInd = 0
self.linesImages = []
self.lineHeight = font.render("sampleText", False, textColor).get_height()
self.maxLines = int(self.image.get_height() / self.lineHeight)
self.addLinesToConsole(["Hello from console!"])
self.writeConsoleLines()
def writeConsoleLines(self, startingLineInd=0):
self.image.fill(self.bgColor)
if startingLineInd < 0:
startingLineInd = 0
elif startingLineInd >= self.linesImagesCount:
startingLineInd = self.linesImagesCount - 1
self.topWrittenLineInd = startingLineInd
writtenLines = 0
for i in range(startingLineInd, min(self.maxLines + startingLineInd, self.linesImagesCount)):
self.image.blit(self.linesImages[i], (0, writtenLines * self.lineHeight))
writtenLines += 1
def addLinesToConsole(self, linesToAdd):
for line in linesToAdd:
self.consoleLines.append(line)
self.linesCount += 1
row = pygame.Surface((self.consoleWidth, self.lineHeight))
row.fill(self.bgColor)
howMuchRowIsFilled = 0
words = line.split(' ')
for word in words:
wordImage = self.font.render(' ' + word, False, self.textColor)
if howMuchRowIsFilled + wordImage.get_width() <= self.consoleWidth:
row.blit(wordImage, (howMuchRowIsFilled, 0))
howMuchRowIsFilled += wordImage.get_width()
else:
self.linesImages.append(row)
self.linesImagesCount += 1
row = pygame.Surface((self.consoleWidth, self.lineHeight))
row.fill(self.bgColor)
howMuchRowIsFilled = 0
row.blit(wordImage, (howMuchRowIsFilled, 0))
howMuchRowIsFilled += wordImage.get_width()
self.linesImages.append(row)
self.linesImagesCount += 1
def addLinesToConsoleAndScrollToDisplayThem(self, linesToAdd):
self.addLinesToConsole(linesToAdd)
ind = 0
if self.linesImagesCount > self.maxLines:
ind = self.linesImagesCount - self.maxLines
self.writeConsoleLines(ind)

View File

@ -1,2 +1,7 @@
class UiElement:
pass
import pygame
class UiElement(pygame.sprite.Sprite):
def __init__(self, rect):
super().__init__()
self.rect = rect

View File

@ -1,5 +1,10 @@
import src.ui.UiElement as UiElement
from src.ui.UiElement import UiElement
import pygame
class UiImage(UiElement):
pass
def __init__(self, rect: pygame.Rect, image: pygame.Surface):
super().__init__(rect)
self.image = pygame.transform.scale(image, (rect.width, rect.height))

View File

@ -1,5 +1,34 @@
import src.ui.UiElement as UiElement
from typing import Tuple
import pygame
from src.ui.UiElement import UiElement
class UiText(UiElement):
pass
def __init__(self, rect: pygame.Rect, text: str, font: pygame.font.Font = None,
textColor=(0, 0, 0), antialias: bool = False,
backgroundColor=None):
super().__init__(rect)
self.backgroundColor = backgroundColor
self.antialias = antialias
self.textColor = textColor
self.text = text
if font is None:
font = pygame.font.Font(None, 12)
self.font = font
self.image = pygame.Surface((rect.w, rect.h))
if backgroundColor is not None:
self.image.fill(backgroundColor)
wordImage = self.font.render(text, antialias, textColor)
self.image.blit(wordImage, (0, 0))
def changeText(self, newText):
self.text = newText
if self.backgroundColor is not None:
self.image.fill(self.backgroundColor)
wordImage = self.font.render(self.text, self.antialias, self.textColor)
self.image.blit(wordImage, (0, 0))