Added missing affinity to the player's init
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@ -126,7 +126,7 @@ class Game:
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self.initializeMap(filesPath)
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# Initialize the player
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self.player = Player((6, 2), self.map.tileSize, Affinities(0.3, 0.6, 0.1))
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self.player = Player((6, 2), self.map.tileSize, Affinities(0.3, 0.6, 0.1, 0.5))
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self.map.addEntity(self.player, DONTADD=True)
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self.eventManager = EventManager(self, self.player)
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