Add comments in UiButton.py
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@ -1,15 +1,36 @@
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from enum import Enum
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from typing import Tuple, List, Any, Callable
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import pygame
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from pygame.font import FontType
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from src.ui.UiElement import UiElement
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class UiButton(UiElement):
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def __init__(self, rect: pygame.Rect, notClickedBtnColor=(125, 125, 125), clickedBtnColor=(255, 255, 255),
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text="Click", textColor=(0, 0, 0), font=None, functionsToInvokeWhenClicked=[]):
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functionsToInvokeWhenClicked: List[Tuple[Callable, Any]]
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image: pygame.Surface
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beingClicked: bool
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text: str
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clickedBtnColor: Tuple[int, int, int]
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textColor: Tuple[int, int, int]
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font: pygame.font.Font
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def __init__(self, rect: pygame.Rect, notClickedBtnColor: Tuple[int, int, int] = (125, 125, 125),
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clickedBtnColor: Tuple[int, int, int] = (255, 255, 255),
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text: str = "Click", textColor: Tuple[int, int, int] = (0, 0, 0), font: pygame.font.Font = None,
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functionsToInvokeWhenClicked: List[Tuple[Callable, Any]] = []):
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"""
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:type functionsToInvokeWhenClicked : list of tuple(function, args*), args are function arguments
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Creates UiButton object.
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:param rect: Rectangle on which button will be displayed.
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:param notClickedBtnColor: Button color when it is not clicked.
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:param clickedBtnColor: Button color when it is clicked.
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:param text: Text to be displayed on button.
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:param textColor:
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:param font: Font for button text. If None is given then default font will be used.
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:type functionsToInvokeWhenClicked : list of tuple(function, args*), args are function arguments.
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"""
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super().__init__(rect)
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if font is None:
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@ -28,8 +49,14 @@ class UiButton(UiElement):
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self.functionsToInvokeWhenClicked.extend(functionsToInvokeWhenClicked)
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def eventHandler(self, event):
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# change selected color if rectangle clicked
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def eventHandler(self, event: pygame.event):
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"""
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Checks if this button was clicked based on given pygame event.
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If yes, then it calls all functions that are on the list of functions to invoke.
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:param event: pygame event, which will be examined to check if this button was clicked.
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"""
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# change selected color if this button's rectangle was clicked
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if event.type == pygame.MOUSEBUTTONDOWN:
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if event.button == 1:
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if self.rect.collidepoint(event.pos): # is mouse over button
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@ -42,7 +69,11 @@ class UiButton(UiElement):
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self.beingClicked = False
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self.image = self._images[ButtonImages.DEFAULT_IMAGE.value]
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def __initBtnImages__(self):
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def __initBtnImages__(self) -> None:
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"""
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Creates button images which will be drawn, so that button is displayed.
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"""
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self._images = [
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pygame.Surface((self.rect.width, self.rect.height)),
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pygame.Surface((self.rect.width, self.rect.height)),
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@ -55,13 +86,21 @@ class UiButton(UiElement):
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self._images[0].blit(self.textSurface, self.textSurfaceDest)
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self._images[1].blit(self.textSurface, self.textSurfaceDest)
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def addFuncToInvoke(self, tupleOfFuncAndArgs):
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def addFuncToInvoke(self, tupleOfFuncAndArgs: Tuple[Callable, Any]) -> None:
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"""
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Adds given function to list of functions, which will be invoked when this button is clicked.
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:type tupleOfFuncAndArgs: tuple(function, *args)
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"""
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self.functionsToInvokeWhenClicked.append(tupleOfFuncAndArgs)
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class ButtonImages(Enum):
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"""
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This enum is used to display proper button images.
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When button is not clicked, then default image is being drawn.
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When button is clicked, clicking image is being drawn.
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"""
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DEFAULT_IMAGE = 0
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CLICKING_IMAGE = 1
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