Add import new class in Game.py
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@ -86,10 +86,8 @@ class EventManager:
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# TODO: Collision ckecks
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# TODO: Collision ckecks
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self.player.move(Movement.FORWARD)
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self.player.move(Movement.FORWARD)
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if keys[pygame.K_a]:
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if keys[pygame.K_a]:
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# TODO: Collision ckecks
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self.player.move(Movement.ROTATE_L)
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self.player.move(Movement.ROTATE_L)
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if keys[pygame.K_d]:
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if keys[pygame.K_d]:
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# TODO: Collision ckecks
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self.player.move(Movement.ROTATE_R)
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self.player.move(Movement.ROTATE_R)
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@ -3,6 +3,7 @@ import json
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from pathlib import Path
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from pathlib import Path
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from os import path
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from os import path
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from src.AI.AutomaticMovement import AutomaticMovement
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from src.game.EventManager import EventManager
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from src.game.EventManager import EventManager
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from src.game.Screen import Screen
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from src.game.Screen import Screen
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from src.game.Map import Map
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from src.game.Map import Map
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@ -53,6 +54,8 @@ class Game:
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self.map.addEntity(self.player)
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self.map.addEntity(self.player)
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self.eventManager = EventManager(self, self.player)
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self.eventManager = EventManager(self, self.player)
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self.movement = AutomaticMovement(self.player, self.map)
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self.mainLoop()
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self.mainLoop()
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def mainLoop(self):
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def mainLoop(self):
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