Add import new class in Game.py

This commit is contained in:
Michał Czekański 2020-04-25 23:19:41 +02:00
parent e6c36eea8d
commit 7d9dd06d09
2 changed files with 3 additions and 2 deletions

View File

@ -86,10 +86,8 @@ class EventManager:
# TODO: Collision ckecks # TODO: Collision ckecks
self.player.move(Movement.FORWARD) self.player.move(Movement.FORWARD)
if keys[pygame.K_a]: if keys[pygame.K_a]:
# TODO: Collision ckecks
self.player.move(Movement.ROTATE_L) self.player.move(Movement.ROTATE_L)
if keys[pygame.K_d]: if keys[pygame.K_d]:
# TODO: Collision ckecks
self.player.move(Movement.ROTATE_R) self.player.move(Movement.ROTATE_R)

View File

@ -3,6 +3,7 @@ import json
from pathlib import Path from pathlib import Path
from os import path from os import path
from src.AI.AutomaticMovement import AutomaticMovement
from src.game.EventManager import EventManager from src.game.EventManager import EventManager
from src.game.Screen import Screen from src.game.Screen import Screen
from src.game.Map import Map from src.game.Map import Map
@ -53,6 +54,8 @@ class Game:
self.map.addEntity(self.player) self.map.addEntity(self.player)
self.eventManager = EventManager(self, self.player) self.eventManager = EventManager(self, self.player)
self.movement = AutomaticMovement(self.player, self.map)
self.mainLoop() self.mainLoop()
def mainLoop(self): def mainLoop(self):