Use colors enum properly in Ui class

This commit is contained in:
Michał Czekański 2020-04-05 22:16:09 +02:00
parent 9ddcec6d73
commit 7f624fe56e

View File

@ -22,29 +22,29 @@ class Ui():
self.font = font self.font = font
self.timer = timer self.timer = timer
self.timerTextView = UiText(pygame.Rect(0, 0, leftUiWidth, self.barHeight), textColor=Colors.WHITE, self.timerTextView = UiText(pygame.Rect(0, 0, leftUiWidth, self.barHeight), text="",
backgroundColor=Colors.GRAY) textColor=Colors.WHITE.value, backgroundColor=Colors.GRAY.value)
self.isDayTextView = UiText(pygame.Rect(0, 0, leftUiWidth, self.barHeight), font=self.font) self.isDayTextView = UiText(pygame.Rect(0, 0, leftUiWidth, self.barHeight), text="", font=self.font)
self.healthBar = UiBar(pygame.Rect(0, 0, rightUiWidth, self.barHeight)) self.healthBar = UiBar(pygame.Rect(0, 0, rightUiWidth, self.barHeight))
self.hungerBar = UiBar(pygame.Rect(0, 0, rightUiWidth, self.barHeight), initialFilledPercent=0, self.hungerBar = UiBar(pygame.Rect(0, 0, rightUiWidth, self.barHeight), initialFilledPercent=0,
filledBarColor=Colors.YELLOW) filledBarColor=Colors.YELLOW.value)
self.staminaBar = UiBar(pygame.Rect(0, 0, rightUiWidth, self.barHeight), filledBarColor=Colors.GREEN) self.staminaBar = UiBar(pygame.Rect(0, 0, rightUiWidth, self.barHeight), filledBarColor=Colors.GREEN.value)
self.thirstBar = UiBar(pygame.Rect(0, 0, rightUiWidth, self.barHeight), initialFilledPercent=0, self.thirstBar = UiBar(pygame.Rect(0, 0, rightUiWidth, self.barHeight), initialFilledPercent=0,
filledBarColor=Colors.BLUE) filledBarColor=Colors.BLUE.value)
self.healthTextView = UiText(pygame.Rect(0, 0, rightUiWidth, self.barHeight), text="Health points", self.healthTextView = UiText(pygame.Rect(0, 0, rightUiWidth, self.barHeight), text="Health points",
font=self.font, textColor=Colors.WHITE) font=self.font, textColor=Colors.WHITE.value)
self.hungerTextView = UiText(pygame.Rect(0, 0, rightUiWidth, self.barHeight), text="Hunger", self.hungerTextView = UiText(pygame.Rect(0, 0, rightUiWidth, self.barHeight), text="Hunger",
font=self.font, textColor=Colors.WHITE) font=self.font, textColor=Colors.WHITE.value)
self.staminaTextView = UiText(pygame.Rect(0, 0, rightUiWidth, self.barHeight), text="Stamina", self.staminaTextView = UiText(pygame.Rect(0, 0, rightUiWidth, self.barHeight), text="Stamina",
font=self.font, textColor=Colors.WHITE) font=self.font, textColor=Colors.WHITE.value)
self.thirstTextView = UiText(pygame.Rect(0, 0, rightUiWidth, self.barHeight), text="Thirst", self.thirstTextView = UiText(pygame.Rect(0, 0, rightUiWidth, self.barHeight), text="Thirst",
font=self.font, textColor=Colors.WHITE) font=self.font, textColor=Colors.WHITE.value)
self.console = UiConsole(pygame.Rect(0, 0, leftUiWidth, self.console = UiConsole(pygame.Rect(0, 0, leftUiWidth,
screenHeight - self.timerTextView.rect.h - self.isDayTextView.rect.h)) screenHeight - self.timerTextView.rect.h - self.isDayTextView.rect.h))