Use colors enum properly in Ui class
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src/ui/Ui.py
20
src/ui/Ui.py
@ -22,29 +22,29 @@ class Ui():
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self.font = font
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self.timer = timer
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self.timerTextView = UiText(pygame.Rect(0, 0, leftUiWidth, self.barHeight), textColor=Colors.WHITE,
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backgroundColor=Colors.GRAY)
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self.timerTextView = UiText(pygame.Rect(0, 0, leftUiWidth, self.barHeight), text="",
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textColor=Colors.WHITE.value, backgroundColor=Colors.GRAY.value)
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self.isDayTextView = UiText(pygame.Rect(0, 0, leftUiWidth, self.barHeight), font=self.font)
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self.isDayTextView = UiText(pygame.Rect(0, 0, leftUiWidth, self.barHeight), text="", font=self.font)
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self.healthBar = UiBar(pygame.Rect(0, 0, rightUiWidth, self.barHeight))
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self.hungerBar = UiBar(pygame.Rect(0, 0, rightUiWidth, self.barHeight), initialFilledPercent=0,
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filledBarColor=Colors.YELLOW)
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self.staminaBar = UiBar(pygame.Rect(0, 0, rightUiWidth, self.barHeight), filledBarColor=Colors.GREEN)
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filledBarColor=Colors.YELLOW.value)
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self.staminaBar = UiBar(pygame.Rect(0, 0, rightUiWidth, self.barHeight), filledBarColor=Colors.GREEN.value)
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self.thirstBar = UiBar(pygame.Rect(0, 0, rightUiWidth, self.barHeight), initialFilledPercent=0,
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filledBarColor=Colors.BLUE)
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filledBarColor=Colors.BLUE.value)
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self.healthTextView = UiText(pygame.Rect(0, 0, rightUiWidth, self.barHeight), text="Health points",
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font=self.font, textColor=Colors.WHITE)
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font=self.font, textColor=Colors.WHITE.value)
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self.hungerTextView = UiText(pygame.Rect(0, 0, rightUiWidth, self.barHeight), text="Hunger",
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font=self.font, textColor=Colors.WHITE)
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font=self.font, textColor=Colors.WHITE.value)
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self.staminaTextView = UiText(pygame.Rect(0, 0, rightUiWidth, self.barHeight), text="Stamina",
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font=self.font, textColor=Colors.WHITE)
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font=self.font, textColor=Colors.WHITE.value)
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self.thirstTextView = UiText(pygame.Rect(0, 0, rightUiWidth, self.barHeight), text="Thirst",
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font=self.font, textColor=Colors.WHITE)
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font=self.font, textColor=Colors.WHITE.value)
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self.console = UiConsole(pygame.Rect(0, 0, leftUiWidth,
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screenHeight - self.timerTextView.rect.h - self.isDayTextView.rect.h))
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