refactor TerrainTile
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9f95091ff6
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815eb79452
@ -42,7 +42,7 @@ class Game:
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# Start Map implement
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self.mapDataFolder = path.dirname("../data/mapdata/")
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self.map = Map(path.join(self.mapDataFolder, 'map.txt'), self, self.screen)
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self.map = Map(path.join(self.mapDataFolder, 'map.txt'), self.screen)
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# End Map implement
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self.mainLoop()
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@ -3,8 +3,7 @@ from game.TerrainTile import TerrainTile
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from game.Screen import Locations
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class Map:
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def __init__(self, filename, game, screen):
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self.game = game
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def __init__(self, filename, screen):
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self.screen = screen
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self.terrain = []
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self.entities = []
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@ -25,10 +24,10 @@ class Map:
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for row, tiles in enumerate(self.terrain):
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for col, tile in enumerate(tiles):
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if tile == 'w':
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self.screen.draw(TerrainTile(self.game, col, row, 'wall.png', self.screen.mapSize), Locations.MAP, col, row)
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self.screen.draw(TerrainTile(col, row, 'wall.png', self.screen.mapSize), Locations.MAP, col, row)
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if tile == ',':
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self.screen.draw(TerrainTile(self.game, col, row, 'floor.png', self.screen.mapSize), Locations.MAP, col, row)
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self.screen.draw(TerrainTile(col, row, 'floor.png', self.screen.mapSize), Locations.MAP, col, row)
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if tile == '.':
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self.screen.draw(TerrainTile(self.game, col, row, 'grass.png', self.screen.mapSize), Locations.MAP, col, row)
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self.screen.draw(TerrainTile(col, row, 'grass.png', self.screen.mapSize), Locations.MAP, col, row)
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@ -4,11 +4,8 @@ from os import path
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class TerrainTile(pygame.sprite.Sprite):
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def __init__(self, game, x, y, texture, mapSize):
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self.tiles = []
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self.groups = game.spritesList
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pygame.sprite.Sprite.__init__(self, self.groups)
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self.game = game
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def __init__(self, x, y, texture, mapSize):
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super().__init__()
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self.imagesFolder = path.dirname("../data/images/")
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self.terrainFolder = path.join(self.imagesFolder, 'terrain')
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self.image = pygame.image.load(os.path.join(self.terrainFolder, texture)).convert()
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