Fix not adding grass tiles to terrainTilesList
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parent
08d425b938
commit
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@ -89,7 +89,7 @@ class Map:
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self.terrainTilesList.append(object)
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self.terrainTilesList.append(object)
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elif tile == '.':
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elif tile == '.':
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object = TerrainTile(col, row, 'grass.png', self.tileSize, 10)
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object = TerrainTile(col, row, 'grass.png', self.tileSize, 10)
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self.screen.draw(TerrainTile(col, row, 'grass.png', self.tileSize, 10), Locations.MAP, 0, 0)
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self.screen.draw(object, Locations.MAP, 0, 0)
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self.terrainTilesList.append(object)
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self.terrainTilesList.append(object)
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elif tile == 'c':
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elif tile == 'c':
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object = TerrainTile(col, row, 'clay.png', self.tileSize, 20)
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object = TerrainTile(col, row, 'clay.png', self.tileSize, 20)
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@ -112,7 +112,7 @@ class Map:
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return result
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return result
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# W przypadku podania kordynatów playera, powinno zwrócić teren na którym jest player
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# W przypadku podania kordynatów playera, powinno zwrócić teren na którym jest player
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def getTileOnCoord(self, coord):
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def getTileOnCoord_old(self, coord):
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result = None
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result = None
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for tile in self.terrainTilesList:
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for tile in self.terrainTilesList:
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if tile.rect.x == coord[0] and tile.rect.y == coord[1]:
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if tile.rect.x == coord[0] and tile.rect.y == coord[1]:
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