Loads tiles from file properly on all platforms

This commit is contained in:
Marcin Kostrzewski 2020-04-06 12:30:21 +02:00
parent 479c6eece7
commit 89cf106432

View File

@ -1,14 +1,13 @@
from pathlib import Path
import pygame import pygame
import os
from os import path
class TerrainTile(pygame.sprite.Sprite): class TerrainTile(pygame.sprite.Sprite):
def __init__(self, x, y, texture, tileSize): def __init__(self, x, y, texture, tileSize):
super().__init__() super().__init__()
self.imagesFolder = path.dirname("../data/images/") terrainTexturesPath = Path("./data/images/terrain").resolve()
self.terrainFolder = path.join(self.imagesFolder, 'terrain') self.image = pygame.image.load(str(terrainTexturesPath / texture)).convert()
self.image = pygame.image.load(os.path.join(self.terrainFolder, texture)).convert()
self.image = pygame.transform.scale(self.image, (tileSize, tileSize)) self.image = pygame.transform.scale(self.image, (tileSize, tileSize))
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.x = x self.x = x