Loads tiles from file properly on all platforms
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from pathlib import Path
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import pygame
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import pygame
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import os
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from os import path
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class TerrainTile(pygame.sprite.Sprite):
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class TerrainTile(pygame.sprite.Sprite):
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def __init__(self, x, y, texture, tileSize):
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def __init__(self, x, y, texture, tileSize):
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super().__init__()
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super().__init__()
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self.imagesFolder = path.dirname("../data/images/")
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terrainTexturesPath = Path("./data/images/terrain").resolve()
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self.terrainFolder = path.join(self.imagesFolder, 'terrain')
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self.image = pygame.image.load(str(terrainTexturesPath / texture)).convert()
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self.image = pygame.image.load(os.path.join(self.terrainFolder, texture)).convert()
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self.image = pygame.transform.scale(self.image, (tileSize, tileSize))
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self.image = pygame.transform.scale(self.image, (tileSize, tileSize))
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self.rect = self.image.get_rect()
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self.rect = self.image.get_rect()
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self.x = x
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self.x = x
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