Added move and rotate function
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@ -16,6 +16,19 @@ class Player(Entity, pygame.sprite.Sprite):
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# Where the player is facing, 0 - north, 1
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self.rotation = Rotations.NORTH
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# Move in a desired direction
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def move(self, rotation):
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# If the player is not facing given direction, it will not move the first time, it will only get rotated
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if self.rotation.value != rotation.value:
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self.rotate(rotation)
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# Otherwise, move one tile to a given direction
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else:
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return 1
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def rotate(self, rotation):
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self.image = pygame.transform.rotate(self.image, (abs(self.rotation.value - rotation.value) * 90))
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self.rotation = rotation
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class Rotations(Enum):
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NORTH = 0
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