Add drawing all Ui elems in on screen init
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@ -2,6 +2,7 @@ import math
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from enum import Enum
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import pygame
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from src.ui.Ui import Ui
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# minimum UI width
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MARGIN = 300
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@ -31,6 +32,8 @@ class Screen:
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# draw a white rect to resemble map
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pygame.draw.rect(self.pygameScreen, (255, 255, 255), [self.mapCoord, 0, self.mapSize, self.mapSize])
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self.__initUi__()
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def calculateMapDimensions(self):
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result = 0
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expectedSize = self.winY
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@ -60,3 +63,18 @@ class Screen:
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return self.mapCoord
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elif location is Locations.MAP:
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return self.mapSize
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def __initUi__(self):
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self.ui = Ui(self.getUiWidth(Locations.RIGHT_UI), self.getUiWidth(Locations.LEFT_UI), self.winY,
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self.gameObject.ingameTimer)
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self.draw(self.ui.timerTextView, Locations.LEFT_UI, 0, 0)
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self.draw(self.ui.isDayTextView, Locations.LEFT_UI, 0, 0)
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self.draw(self.ui.console, Locations.LEFT_UI, 0, 0)
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self.draw(self.ui.healthTextView, Locations.RIGHT_UI, 0, 0)
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self.draw(self.ui.healthBar, Locations.RIGHT_UI, 0, 0)
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self.draw(self.ui.hungerTextView, Locations.RIGHT_UI, 0, 0)
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self.draw(self.ui.hungerBar, Locations.RIGHT_UI, 0, 0)
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self.draw(self.ui.staminaTextView, Locations.RIGHT_UI, 0, 0)
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self.draw(self.ui.staminaBar, Locations.RIGHT_UI, 0, 0)
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self.draw(self.ui.thirstTextView, Locations.RIGHT_UI, 0, 0)
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self.draw(self.ui.thirstBar, Locations.RIGHT_UI, 0, 0)
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