Fix calculating dst from player in dt objects
This commit is contained in:
parent
326551ad1c
commit
994c509831
@ -30,13 +30,17 @@ class DTSurvivalInteractable:
|
|||||||
|
|
||||||
distance = abs(playerX - interactable.x) + abs(playerY - interactable.y)
|
distance = abs(playerX - interactable.x) + abs(playerY - interactable.y)
|
||||||
|
|
||||||
if distance < 3:
|
"""
|
||||||
|
Add + 1 everywhere, because player doesn't have to step on interactable in order to interact with it.
|
||||||
|
So for example if dst between player and object is 3, player has to go 2 fields in order to interact with this object.
|
||||||
|
"""
|
||||||
|
if distance < 3 + 1:
|
||||||
distanceFromPlayer = DistFromObject.LT_3
|
distanceFromPlayer = DistFromObject.LT_3
|
||||||
elif 3 <= distance < 8:
|
elif 3 + 1 <= distance < 8 + 1:
|
||||||
distanceFromPlayer = DistFromObject.GE_3_LT_8
|
distanceFromPlayer = DistFromObject.GE_3_LT_8
|
||||||
elif 8 <= distance < 15:
|
elif 8 + 1 <= distance < 15 + 1:
|
||||||
distanceFromPlayer = DistFromObject.GE_8_LT_15
|
distanceFromPlayer = DistFromObject.GE_8_LT_15
|
||||||
elif distance >= 15:
|
elif distance >= 15 + 1:
|
||||||
distanceFromPlayer = DistFromObject.GE_15
|
distanceFromPlayer = DistFromObject.GE_15
|
||||||
else:
|
else:
|
||||||
return None
|
return None
|
||||||
|
Loading…
Reference in New Issue
Block a user