Merge remote-tracking branch 'origin/passingEvents' into passingEvents
# Conflicts: # src/entities/Player.py
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commit
9a5556ff7b
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@ -13,6 +13,7 @@
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"hunger" : 20
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}
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},
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{
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"name" : "cranberry",
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"position" : {
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@ -26,5 +27,37 @@
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"thirst" : 2,
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"hunger" : 10
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}
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},
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{
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"name" : "rabbit",
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"position" : {
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"x": 12,
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"y": 16
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},
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"isPickupable" : true,
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"effect" : {
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"hp": 30,
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"stamina": -5,
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"thirst": -5,
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"hunger": 40
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}
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},
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{
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"name" : "bush",
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"position" : {
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"x": 15,
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"y": 9
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},
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"isPickupable" : false
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},
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{
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"name" : "rock",
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"position" : {
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"x": 13,
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"y": 1
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},
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"isPickupable" : false
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}
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]
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@ -8,6 +8,7 @@ class Entity(pygame.sprite.Sprite):
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def __init__(self, texture, size, pos):
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super().__init__()
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self.image, self.rect = self.getTexture(texture, size)
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self.image.set_colorkey((255, 255, 255))
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self.rect.x = pos[0]
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self.rect.y = pos[1]
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self.id = self.getId()
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@ -22,6 +22,8 @@ class EventManager:
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def handleEvents(self):
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pygame.event.pump()
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self.game.screen.ui.timerTextView.changeText(self.game.ingameTimer.getPrettyTime())
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keys = pygame.key.get_pressed()
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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63
src/ui/Ui.py
63
src/ui/Ui.py
@ -26,43 +26,66 @@ class Ui():
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self.timerTextView = UiText(pygame.Rect(0, 0, leftUiWidth, self.barHeight), font=self.font,
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text=timer.getPrettyTime(), textColor=Colors.WHITE.value,
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backgroundColor=Colors.GRAY.value)
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self.isDayTextView = UiText(pygame.Rect(0, self.timerTextView.rect.y + self.barHeight, leftUiWidth, self.barHeight), text="Day",
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font=self.font, backgroundColor=Colors.GRAY.value, textColor=Colors.WHITE.value)
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self.isDayTextView = UiText(
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pygame.Rect(0, self.timerTextView.rect.y + self.barHeight, leftUiWidth, self.barHeight), text="Day",
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font=self.font, backgroundColor=Colors.GRAY.value, textColor=Colors.WHITE.value)
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self.healthTextView = UiText(pygame.Rect(0, 0, rightUiWidth, self.barHeight), text="Health points",
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font=self.font, textColor=Colors.WHITE.value)
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self.healthBar = UiBar(pygame.Rect(0, self.healthTextView.rect.y + self.barHeight, rightUiWidth, self.barHeight))
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self.healthBar = UiBar(
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pygame.Rect(0, self.healthTextView.rect.y + self.barHeight, rightUiWidth, self.barHeight))
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self.hungerTextView = UiText(pygame.Rect(0, self.healthBar.rect.y + self.barHeight, rightUiWidth, self.barHeight),
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text="Hunger", font=self.font, textColor=Colors.WHITE.value)
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self.hungerBar = UiBar(pygame.Rect(0, self.hungerTextView.rect.y + self.barHeight, rightUiWidth, self.barHeight), initialFilledPercent=0,
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filledBarColor=Colors.YELLOW.value)
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self.hungerTextView = UiText(
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pygame.Rect(0, self.healthBar.rect.y + self.barHeight, rightUiWidth, self.barHeight),
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text="Hunger", font=self.font, textColor=Colors.WHITE.value)
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self.hungerBar = UiBar(
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pygame.Rect(0, self.hungerTextView.rect.y + self.barHeight, rightUiWidth, self.barHeight),
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initialFilledPercent=0,
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filledBarColor=Colors.YELLOW.value)
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self.staminaTextView = UiText(pygame.Rect(0, self.hungerBar.rect.y + self.barHeight, rightUiWidth, self.barHeight), text="Stamina",
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font=self.font, textColor=Colors.WHITE.value)
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self.staminaBar = UiBar(pygame.Rect(0, self.staminaTextView.rect.y + self.barHeight, rightUiWidth, self.barHeight), filledBarColor=Colors.GREEN.value)
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self.staminaTextView = UiText(
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pygame.Rect(0, self.hungerBar.rect.y + self.barHeight, rightUiWidth, self.barHeight), text="Stamina",
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font=self.font, textColor=Colors.WHITE.value)
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self.staminaBar = UiBar(
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pygame.Rect(0, self.staminaTextView.rect.y + self.barHeight, rightUiWidth, self.barHeight),
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filledBarColor=Colors.GREEN.value)
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self.thirstTextView = UiText(pygame.Rect(0, self.staminaBar.rect.y + self.barHeight, rightUiWidth, self.barHeight), text="Thirst",
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font=self.font, textColor=Colors.WHITE.value)
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self.thirstBar = UiBar(pygame.Rect(0, self.thirstTextView.rect.y + self.barHeight, rightUiWidth, self.barHeight), initialFilledPercent=0,
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filledBarColor=Colors.BLUE.value)
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self.thirstTextView = UiText(
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pygame.Rect(0, self.staminaBar.rect.y + self.barHeight, rightUiWidth, self.barHeight), text="Thirst",
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font=self.font, textColor=Colors.WHITE.value)
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self.thirstBar = UiBar(
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pygame.Rect(0, self.thirstTextView.rect.y + self.barHeight, rightUiWidth, self.barHeight),
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initialFilledPercent=0,
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filledBarColor=Colors.BLUE.value)
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self.console = UiConsole(pygame.Rect(0, self.timerTextView.rect.h + self.isDayTextView.rect.h, leftUiWidth,
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screenHeight - self.timerTextView.rect.h - self.isDayTextView.rect.h),
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font=self.font)
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def updateBasedOnPlayerStats(self, statistics: Statistics):
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self.healthBar.updateFill(statistics.hp)
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self.hungerBar.updateFill(statistics.hunger)
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self.staminaBar.updateFill(statistics.stamina)
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self.thirstBar.updateFill(statistics.thirst)
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consoleLines = []
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if self.healthBar.value != statistics.hp:
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self.healthBar.updateFill(statistics.hp)
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consoleLines.append("Health: " + str(statistics.hp))
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if self.hungerBar.value != statistics.hunger:
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self.hungerBar.updateFill(statistics.hunger)
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consoleLines.append("Hunger: " + str(statistics.hunger))
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if self.staminaBar.value != statistics.stamina:
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self.staminaBar.updateFill(statistics.stamina)
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consoleLines.append("Stamina: " + str(statistics.stamina))
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if self.thirstBar.value != statistics.thirst:
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self.thirstBar.updateFill(statistics.thirst)
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consoleLines.append("Stamina: " + str(statistics.thirst))
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self.console.addLinesToConsoleAndScrollToDisplayThem(consoleLines)
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def updateBasedOnPygameEvent(self, event: pygame.event):
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pass
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class Colors(Enum):
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RED = (255, 0, 0)
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GREEN = (0, 255, 0)
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@ -13,6 +13,7 @@ class UiBar(UiElement):
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self.outlineColor = outlineColor
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self.outlineThickness = outlineThickness
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self.filledBarColor = filledBarColor
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self.value = initialFilledPercent
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self.__genBar__()
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@ -27,4 +28,5 @@ class UiBar(UiElement):
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def updateFill(self, filledPercent):
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self.filledPercent = filledPercent / 100
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self.value = filledPercent
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self.__genBar__()
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@ -24,3 +24,11 @@ class UiText(UiElement):
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self.image.fill(backgroundColor)
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wordImage = self.font.render(text, antialias, textColor)
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self.image.blit(wordImage, (0, 0))
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def changeText(self, newText):
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self.text = newText
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if self.backgroundColor is not None:
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self.image.fill(self.backgroundColor)
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wordImage = self.font.render(self.text, self.antialias, self.textColor)
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self.image.blit(wordImage, (0, 0))
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