Merge remote-tracking branch 'origin/passingEvents' into passingEvents

# Conflicts:
#	src/entities/Player.py
This commit is contained in:
Marcin Kostrzewski 2020-04-06 00:41:37 +02:00
commit 9a5556ff7b
12 changed files with 89 additions and 20 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 630 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 78 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.7 KiB

View File

@ -13,6 +13,7 @@
"hunger" : 20
}
},
{
"name" : "cranberry",
"position" : {
@ -26,5 +27,37 @@
"thirst" : 2,
"hunger" : 10
}
},
{
"name" : "rabbit",
"position" : {
"x": 12,
"y": 16
},
"isPickupable" : true,
"effect" : {
"hp": 30,
"stamina": -5,
"thirst": -5,
"hunger": 40
}
},
{
"name" : "bush",
"position" : {
"x": 15,
"y": 9
},
"isPickupable" : false
},
{
"name" : "rock",
"position" : {
"x": 13,
"y": 1
},
"isPickupable" : false
}
]

View File

@ -8,6 +8,7 @@ class Entity(pygame.sprite.Sprite):
def __init__(self, texture, size, pos):
super().__init__()
self.image, self.rect = self.getTexture(texture, size)
self.image.set_colorkey((255, 255, 255))
self.rect.x = pos[0]
self.rect.y = pos[1]
self.id = self.getId()

View File

@ -22,6 +22,8 @@ class EventManager:
def handleEvents(self):
pygame.event.pump()
self.game.screen.ui.timerTextView.changeText(self.game.ingameTimer.getPrettyTime())
keys = pygame.key.get_pressed()
for event in pygame.event.get():
if event.type == pygame.QUIT:

View File

@ -26,43 +26,66 @@ class Ui():
self.timerTextView = UiText(pygame.Rect(0, 0, leftUiWidth, self.barHeight), font=self.font,
text=timer.getPrettyTime(), textColor=Colors.WHITE.value,
backgroundColor=Colors.GRAY.value)
self.isDayTextView = UiText(pygame.Rect(0, self.timerTextView.rect.y + self.barHeight, leftUiWidth, self.barHeight), text="Day",
font=self.font, backgroundColor=Colors.GRAY.value, textColor=Colors.WHITE.value)
self.isDayTextView = UiText(
pygame.Rect(0, self.timerTextView.rect.y + self.barHeight, leftUiWidth, self.barHeight), text="Day",
font=self.font, backgroundColor=Colors.GRAY.value, textColor=Colors.WHITE.value)
self.healthTextView = UiText(pygame.Rect(0, 0, rightUiWidth, self.barHeight), text="Health points",
font=self.font, textColor=Colors.WHITE.value)
self.healthBar = UiBar(pygame.Rect(0, self.healthTextView.rect.y + self.barHeight, rightUiWidth, self.barHeight))
self.healthBar = UiBar(
pygame.Rect(0, self.healthTextView.rect.y + self.barHeight, rightUiWidth, self.barHeight))
self.hungerTextView = UiText(pygame.Rect(0, self.healthBar.rect.y + self.barHeight, rightUiWidth, self.barHeight),
text="Hunger", font=self.font, textColor=Colors.WHITE.value)
self.hungerBar = UiBar(pygame.Rect(0, self.hungerTextView.rect.y + self.barHeight, rightUiWidth, self.barHeight), initialFilledPercent=0,
filledBarColor=Colors.YELLOW.value)
self.hungerTextView = UiText(
pygame.Rect(0, self.healthBar.rect.y + self.barHeight, rightUiWidth, self.barHeight),
text="Hunger", font=self.font, textColor=Colors.WHITE.value)
self.hungerBar = UiBar(
pygame.Rect(0, self.hungerTextView.rect.y + self.barHeight, rightUiWidth, self.barHeight),
initialFilledPercent=0,
filledBarColor=Colors.YELLOW.value)
self.staminaTextView = UiText(pygame.Rect(0, self.hungerBar.rect.y + self.barHeight, rightUiWidth, self.barHeight), text="Stamina",
font=self.font, textColor=Colors.WHITE.value)
self.staminaBar = UiBar(pygame.Rect(0, self.staminaTextView.rect.y + self.barHeight, rightUiWidth, self.barHeight), filledBarColor=Colors.GREEN.value)
self.staminaTextView = UiText(
pygame.Rect(0, self.hungerBar.rect.y + self.barHeight, rightUiWidth, self.barHeight), text="Stamina",
font=self.font, textColor=Colors.WHITE.value)
self.staminaBar = UiBar(
pygame.Rect(0, self.staminaTextView.rect.y + self.barHeight, rightUiWidth, self.barHeight),
filledBarColor=Colors.GREEN.value)
self.thirstTextView = UiText(pygame.Rect(0, self.staminaBar.rect.y + self.barHeight, rightUiWidth, self.barHeight), text="Thirst",
font=self.font, textColor=Colors.WHITE.value)
self.thirstBar = UiBar(pygame.Rect(0, self.thirstTextView.rect.y + self.barHeight, rightUiWidth, self.barHeight), initialFilledPercent=0,
filledBarColor=Colors.BLUE.value)
self.thirstTextView = UiText(
pygame.Rect(0, self.staminaBar.rect.y + self.barHeight, rightUiWidth, self.barHeight), text="Thirst",
font=self.font, textColor=Colors.WHITE.value)
self.thirstBar = UiBar(
pygame.Rect(0, self.thirstTextView.rect.y + self.barHeight, rightUiWidth, self.barHeight),
initialFilledPercent=0,
filledBarColor=Colors.BLUE.value)
self.console = UiConsole(pygame.Rect(0, self.timerTextView.rect.h + self.isDayTextView.rect.h, leftUiWidth,
screenHeight - self.timerTextView.rect.h - self.isDayTextView.rect.h),
font=self.font)
def updateBasedOnPlayerStats(self, statistics: Statistics):
self.healthBar.updateFill(statistics.hp)
self.hungerBar.updateFill(statistics.hunger)
self.staminaBar.updateFill(statistics.stamina)
self.thirstBar.updateFill(statistics.thirst)
consoleLines = []
if self.healthBar.value != statistics.hp:
self.healthBar.updateFill(statistics.hp)
consoleLines.append("Health: " + str(statistics.hp))
if self.hungerBar.value != statistics.hunger:
self.hungerBar.updateFill(statistics.hunger)
consoleLines.append("Hunger: " + str(statistics.hunger))
if self.staminaBar.value != statistics.stamina:
self.staminaBar.updateFill(statistics.stamina)
consoleLines.append("Stamina: " + str(statistics.stamina))
if self.thirstBar.value != statistics.thirst:
self.thirstBar.updateFill(statistics.thirst)
consoleLines.append("Stamina: " + str(statistics.thirst))
self.console.addLinesToConsoleAndScrollToDisplayThem(consoleLines)
def updateBasedOnPygameEvent(self, event: pygame.event):
pass
class Colors(Enum):
RED = (255, 0, 0)
GREEN = (0, 255, 0)

View File

@ -13,6 +13,7 @@ class UiBar(UiElement):
self.outlineColor = outlineColor
self.outlineThickness = outlineThickness
self.filledBarColor = filledBarColor
self.value = initialFilledPercent
self.__genBar__()
@ -27,4 +28,5 @@ class UiBar(UiElement):
def updateFill(self, filledPercent):
self.filledPercent = filledPercent / 100
self.value = filledPercent
self.__genBar__()

View File

@ -24,3 +24,11 @@ class UiText(UiElement):
self.image.fill(backgroundColor)
wordImage = self.font.render(text, antialias, textColor)
self.image.blit(wordImage, (0, 0))
def changeText(self, newText):
self.text = newText
if self.backgroundColor is not None:
self.image.fill(self.backgroundColor)
wordImage = self.font.render(self.text, self.antialias, self.textColor)
self.image.blit(wordImage, (0, 0))