addEntity method in Map

This commit is contained in:
Wirus 2020-04-05 14:53:54 +02:00
parent d16711068a
commit 9d9cd159a0
2 changed files with 9 additions and 2 deletions

View File

@ -6,6 +6,7 @@ from os import path
from game.EventManager import EventManager
from game.Screen import Screen
from game.Map import Map
from src.entities.Player import Player
class Game:
@ -43,6 +44,8 @@ class Game:
# Start Map implement
self.mapDataFolder = path.dirname("../data/mapdata/")
self.map = Map(path.join(self.mapDataFolder, 'map.txt'), self.screen)
self.player = Player((0, 0), self.map.tileSize)
self.map.addEntity(self.player)
# End Map implement
self.mainLoop()

View File

@ -1,6 +1,7 @@
import pygame
from game.TerrainTile import TerrainTile
from game.Screen import Locations
from src.entities.Player import Player
class Map:
def __init__(self, filename, screen):
@ -19,7 +20,7 @@ class Map:
self.height = self.tileHeight * self.tileSize
self.terrainDraw()
def terrainDraw(self):
for row, tiles in enumerate(self.terrain):
for col, tile in enumerate(tiles):
@ -29,5 +30,8 @@ class Map:
self.screen.draw(TerrainTile('floor.png', self.tileSize), Locations.MAP, col*self.tileSize, row*self.tileSize)
elif tile == '.':
self.screen.draw(TerrainTile('grass.png', self.tileSize), Locations.MAP, col*self.tileSize, row*self.tileSize)
def addEntity(self, entity):
self.entities.append(entity)
self.screen.draw(entity, Locations.MAP, 0, 0)