Map can now load interactable entities
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parent
6d1dc4ffb7
commit
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@ -1,6 +1,8 @@
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import json
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import json
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import pygame
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import pygame
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from src.entities.Interactable import Interactable
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from src.game.TerrainTile import TerrainTile
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from src.game.TerrainTile import TerrainTile
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from src.game.Screen import Locations
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from src.game.Screen import Locations
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@ -41,6 +43,7 @@ class Map:
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entityListJson = json.loads(file.read())
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entityListJson = json.loads(file.read())
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for entity in entityListJson:
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for entity in entityListJson:
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try:
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try:
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# Creates a pickupable object
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if entity["isPickupable"]:
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if entity["isPickupable"]:
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actualEntities.append(Pickupable(entity["name"] + ".png",
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actualEntities.append(Pickupable(entity["name"] + ".png",
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self.tileSize,
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self.tileSize,
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@ -49,6 +52,17 @@ class Map:
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entity["effect"]["hunger"],
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entity["effect"]["hunger"],
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entity["effect"]["thirst"],
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entity["effect"]["thirst"],
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entity["effect"]["stamina"])))
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entity["effect"]["stamina"])))
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# Creates an interactable object
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elif "effect" in entity:
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actualEntities.append(Interactable(entity["name"] + ".png",
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self.tileSize,
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(entity["position"]["x"] * self.tileSize,
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entity["position"]["y"] * self.tileSize),
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Statistics(entity["effect"]["hp"],
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entity["effect"]["hunger"],
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entity["effect"]["thirst"],
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entity["effect"]["stamina"])))
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# Creates plain entity
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else:
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else:
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actualEntities.append(Entity(entity["name"] + ".png",
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actualEntities.append(Entity(entity["name"] + ".png",
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self.tileSize,
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self.tileSize,
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