Fixed map rendering
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@ -12,7 +12,7 @@ class Map:
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for line in f:
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self.terrain.append(line)
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self.tileSize = self.screen.mapSize/20
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self.tileSize = int(self.screen.mapSize/20)
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self.tileWidth = len(self.terrain[0])
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self.tileHeight = len(self.terrain)
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@ -25,10 +25,10 @@ class Map:
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for row, tiles in enumerate(self.terrain):
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for col, tile in enumerate(tiles):
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if tile == 'w':
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self.screen.draw(TerrainTile(self.game, col, row, 'wall.png', self.screen.mapSize), Locations.MAP, col, row)
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if tile == ',':
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self.screen.draw(TerrainTile(self.game, col, row, 'floor.png', self.screen.mapSize), Locations.MAP, col, row)
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if tile == '.':
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self.screen.draw(TerrainTile(self.game, col, row, 'grass.png', self.screen.mapSize), Locations.MAP, col, row)
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self.screen.draw(TerrainTile('wall.png', self.tileSize), Locations.MAP, col*self.tileSize, row*self.tileSize)
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elif tile == ',':
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self.screen.draw(TerrainTile('floor.png', self.tileSize), Locations.MAP, col*self.tileSize, row*self.tileSize)
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elif tile == '.':
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self.screen.draw(TerrainTile('grass.png', self.tileSize), Locations.MAP, col*self.tileSize, row*self.tileSize)
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@ -4,18 +4,10 @@ from os import path
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class TerrainTile(pygame.sprite.Sprite):
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def __init__(self, game, x, y, texture, mapSize):
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self.tiles = []
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self.groups = game.spritesList
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pygame.sprite.Sprite.__init__(self, self.groups)
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self.game = game
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def __init__(self, texture, tileSize):
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super().__init__()
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self.imagesFolder = path.dirname("../data/images/")
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self.terrainFolder = path.join(self.imagesFolder, 'terrain')
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self.image = pygame.image.load(os.path.join(self.terrainFolder, texture)).convert()
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self.image.set_colorkey((0,100,0))
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self.image = pygame.transform.scale(self.image, (tileSize, tileSize))
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self.rect = self.image.get_rect()
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self.x = x
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self.y = y
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self.tileSize = mapSize/20
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self.rect.x = self.x * self.tileSize
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self.rect.y = self.y * self.tileSize
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