Disable player stats lowering for A* test
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@ -44,7 +44,7 @@ class Player(Entity):
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self.movePoints += 1
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self.movePoints += 1
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# You can only move if you have enough stamina
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# You can only move if you have enough stamina
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if self.statistics.stamina > 1:
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if self.statistics.stamina > 1:
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self.applyWalkingFatigue()
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# self.applyWalkingFatigue() # COMMENTED FOR A_START TEST
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if self.rotation.value == Rotations.NORTH.value:
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if self.rotation.value == Rotations.NORTH.value:
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self.rect.y -= self.rect.w
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self.rect.y -= self.rect.w
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elif self.rotation.value == Rotations.EAST.value:
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elif self.rotation.value == Rotations.EAST.value:
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@ -127,7 +127,7 @@ class Player(Entity):
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if self.alive:
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if self.alive:
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self.timeAlive += self.timer.get_time()
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self.timeAlive += self.timer.get_time()
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# Player gets tired every once in a while
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# Player gets tired every once in a while
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self.applyTimeFatigue(self.timer.get_time())
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#self.applyTimeFatigue(self.timer.get_time()) # COMMENTED FOR A_STAR_TEST
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self.timer.tick()
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self.timer.tick()
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self.determineLife()
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self.determineLife()
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