Merge remote-tracking branch 'origin/passingEvents' into passingEvents
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commit
a7d7ff840a
@ -10,9 +10,11 @@ class Player(Entity):
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super().__init__("player.jpg", size, (spawnpoint[0] * size, spawnpoint[1] * size))
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# Where the player is facing, 0 - north, 1
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self.rotation = Rotations.NORTH
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self.statistics = Statistics(100, 0, 0, 100)
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# Move in a desired direction
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def move(self, rotation):
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self.statistics.set_stamina(-1)
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if rotation.value == Rotations.NORTH.value:
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self.rect.y -= self.rect.w
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elif rotation.value == Rotations.EAST.value:
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@ -22,14 +24,34 @@ class Player(Entity):
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elif rotation.value == Rotations.WEST.value:
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self.rect.x -= self.rect.w
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# Returns given statistic
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def getStatistic(self, stat):
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if stat.value == StatisticNames.HP:
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return self.statistics.hp
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elif stat.value == StatisticNames.HUNGER:
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return self.statistics.hunger
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elif stat.value == StatisticNames.THIRST:
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return self.statistics.thirst
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elif stat.value == StatisticNames.STAMINA:
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return self.statistics.stamina
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return None
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def rotate(self, rotation):
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# If the player is not facing given direction, it will not move the first time, it will only get rotated
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if self.rotation.value != rotation.value:
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self.image = pygame.transform.rotate(self.image, ((self.rotation.value - rotation.value) * 90))
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self.rotation = rotation
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class Rotations(Enum):
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NORTH = 0
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EAST = 1
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SOUTH = 2
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WEST = 3
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WEST = 3
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class StatisticNames(Enum):
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HP = 0
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STAMINA = 1
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HUNGER = 2
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THIRST = 3
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