This commit is contained in:
jonspacz 2020-04-05 20:50:17 +02:00
commit b2c8333c93
5 changed files with 26 additions and 22 deletions

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@ -7,7 +7,7 @@ import pygame
class Player(Entity):
def __init__(self, spawnpoint, size):
super().__init__("player.jpg", size, spawnpoint)
super().__init__("player.jpg", size, (spawnpoint[0] * size, spawnpoint[1] * size))
# Where the player is facing, 0 - north, 1
self.rotation = Rotations.NORTH

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@ -42,7 +42,7 @@ class Game:
self.mapDataFolder = path.dirname("../data/mapdata/")
self.map = Map(path.join(self.mapDataFolder, 'map.txt'), self.screen)
self.player = Player((0, 0), self.map.tileSize)
self.player = Player((6, 2), self.map.tileSize)
self.map.addEntity(self.player)
self.eventManager = EventManager(self, self.player)

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@ -33,6 +33,10 @@ class Map:
self.screen.draw(TerrainTile(col, row, 'floor.png', self.tileSize), Locations.MAP, 0, 0)
elif tile == '.':
self.screen.draw(TerrainTile(col, row, 'grass.png', self.tileSize), Locations.MAP, 0, 0)
elif tile == 'x':
object = TerrainTile(col, row, 'water.jpg', self.tileSize)
self.screen.draw(object, Locations.MAP, 0, 0)
self.collidables.add(object)
def addEntity(self, entity):
self.screen.draw(entity, Locations.MAP, 0, 0)