Add decision tree pause mode
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@ -61,6 +61,12 @@ class Game:
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elif argv[1] == "test":
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elif argv[1] == "test":
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self.testRun(filesPath)
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self.testRun(filesPath)
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elif argv[1] == "dt":
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elif argv[1] == "dt":
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if len(argv) >= 3:
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if argv[2] == "-p":
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print("Running Decision Tree in pause mode.")
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self.dtRun(filesPath, True)
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else:
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print("Running Decision Tree.")
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self.dtRun(filesPath)
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self.dtRun(filesPath)
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elif argv[1] == "ga" and len(argv) >= 3:
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elif argv[1] == "ga" and len(argv) >= 3:
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if len(argv) >= 4 and argv[3] == "-t":
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if len(argv) >= 4 and argv[3] == "-t":
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@ -207,12 +213,13 @@ class Game:
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# Flip the display
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# Flip the display
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pygame.display.flip()
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pygame.display.flip()
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def dtRun(self, filesPath):
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def dtRun(self, filesPath, pauseAfterDecision=False):
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"""
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"""
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Runs game in decision tree mode.
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Runs game in decision tree mode.
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In this mode user can only watch how player performs decisions with usage of decision tree.
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In this mode user can only watch how player performs decisions with usage of decision tree.
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:param pauseAfterDecision: If pause mode is true, then simulation will be paused after each tree decision.
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:param filesPath:
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:param filesPath:
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"""
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"""
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self.running = True
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self.running = True
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@ -279,6 +286,8 @@ class Game:
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# Choose target for player using decision tree
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# Choose target for player using decision tree
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if self.player.movementTarget is None:
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if self.player.movementTarget is None:
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self.player.gotoToTarget(survivalDecisionTree.pickEntity(self.player, self.map), self.map)
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self.player.gotoToTarget(survivalDecisionTree.pickEntity(self.player, self.map), self.map)
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if pauseAfterDecision:
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pause = True
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self.screen.ui.updateBarsBasedOnPlayerStats(self.player.statistics)
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self.screen.ui.updateBarsBasedOnPlayerStats(self.player.statistics)
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