Add calculating pos ui elems in Ui.__init__

This commit is contained in:
Michał Czekański 2020-04-05 22:58:06 +02:00
parent e73fc03fc4
commit c822a1bfd4

View File

@ -22,32 +22,33 @@ class Ui():
self.font = font
self.timer = timer
self.timerTextView = UiText(pygame.Rect(0, 0, leftUiWidth, self.barHeight), text="",
textColor=Colors.WHITE.value, backgroundColor=Colors.GRAY.value)
self.isDayTextView = UiText(pygame.Rect(0, 0, leftUiWidth, self.barHeight), text="", font=self.font)
self.healthBar = UiBar(pygame.Rect(0, 0, rightUiWidth, self.barHeight))
self.hungerBar = UiBar(pygame.Rect(0, 0, rightUiWidth, self.barHeight), initialFilledPercent=0,
filledBarColor=Colors.YELLOW.value)
self.staminaBar = UiBar(pygame.Rect(0, 0, rightUiWidth, self.barHeight), filledBarColor=Colors.GREEN.value)
self.thirstBar = UiBar(pygame.Rect(0, 0, rightUiWidth, self.barHeight), initialFilledPercent=0,
filledBarColor=Colors.BLUE.value)
self.timerTextView = UiText(pygame.Rect(0, 0, leftUiWidth, self.barHeight), font=self.font,
text=timer.getPrettyTime(), textColor=Colors.WHITE.value,
backgroundColor=Colors.GRAY.value)
self.isDayTextView = UiText(pygame.Rect(0, self.timerTextView.rect.y + self.barHeight, leftUiWidth, self.barHeight), text="Day",
font=self.font, backgroundColor=Colors.GRAY.value, textColor=Colors.WHITE.value)
self.healthTextView = UiText(pygame.Rect(0, 0, rightUiWidth, self.barHeight), text="Health points",
font=self.font, textColor=Colors.WHITE.value)
self.healthBar = UiBar(pygame.Rect(0, self.healthTextView.rect.y + self.barHeight, rightUiWidth, self.barHeight))
self.hungerTextView = UiText(pygame.Rect(0, 0, rightUiWidth, self.barHeight), text="Hunger",
self.hungerTextView = UiText(pygame.Rect(0, self.healthBar.rect.y + self.barHeight, rightUiWidth, self.barHeight),
text="Hunger", font=self.font, textColor=Colors.WHITE.value)
self.hungerBar = UiBar(pygame.Rect(0, self.hungerTextView.rect.y + self.barHeight, rightUiWidth, self.barHeight), initialFilledPercent=0,
filledBarColor=Colors.YELLOW.value)
self.staminaTextView = UiText(pygame.Rect(0, self.hungerBar.rect.y + self.barHeight, rightUiWidth, self.barHeight), text="Stamina",
font=self.font, textColor=Colors.WHITE.value)
self.staminaBar = UiBar(pygame.Rect(0, self.staminaTextView.rect.y + self.barHeight, rightUiWidth, self.barHeight), filledBarColor=Colors.GREEN.value)
self.staminaTextView = UiText(pygame.Rect(0, 0, rightUiWidth, self.barHeight), text="Stamina",
self.thirstTextView = UiText(pygame.Rect(0, self.staminaBar.rect.y + self.barHeight, rightUiWidth, self.barHeight), text="Thirst",
font=self.font, textColor=Colors.WHITE.value)
self.thirstBar = UiBar(pygame.Rect(0, self.thirstTextView.rect.y + self.barHeight, rightUiWidth, self.barHeight), initialFilledPercent=0,
filledBarColor=Colors.BLUE.value)
self.thirstTextView = UiText(pygame.Rect(0, 0, rightUiWidth, self.barHeight), text="Thirst",
font=self.font, textColor=Colors.WHITE.value)
self.console = UiConsole(pygame.Rect(0, 0, leftUiWidth,
screenHeight - self.timerTextView.rect.h - self.isDayTextView.rect.h))
self.console = UiConsole(pygame.Rect(0, self.timerTextView.rect.h + self.isDayTextView.rect.h, leftUiWidth,
screenHeight - self.timerTextView.rect.h - self.isDayTextView.rect.h),
font=self.font)
class Colors(Enum):