Methods now use relative coords
This commit is contained in:
parent
776be8fb90
commit
cc98db0a96
@ -105,25 +105,34 @@ class Map:
|
||||
self.screen.addSprite(object, Locations.MAP)
|
||||
self.collidables.add(object)
|
||||
|
||||
def getEntityOnCoord(self, coord):
|
||||
def getEntityOnCoord(self, coord, screenRelative=False):
|
||||
"""
|
||||
Get an entiity on a given coordinate
|
||||
|
||||
:param coord: Coords tuple of (x,y)
|
||||
:param screenRelative: True, if coords are screen-relative (default = False)
|
||||
:return: Entity
|
||||
"""
|
||||
result = None
|
||||
for entity in self.entities:
|
||||
if screenRelative:
|
||||
if entity.rect.x == coord[0] and entity.rect.y == coord[1]:
|
||||
result = entity
|
||||
else:
|
||||
if entity.x == coord[0] and entity.y == coord[1]:
|
||||
result = entity
|
||||
return result
|
||||
|
||||
# W przypadku podania kordynatów playera, powinno zwrócić teren na którym jest player
|
||||
def getTileOnCoord_old(self, coord):
|
||||
def getTileOnCoord(self, coord, screenRelative=False):
|
||||
result = None
|
||||
for tile in self.terrainTilesList:
|
||||
if tile.rect.x == coord[0] and tile.rect.y == coord[1]:
|
||||
result = tile
|
||||
return result
|
||||
|
||||
def getTileOnCoord(self, coord):
|
||||
result = None
|
||||
for tile in self.terrainTilesList:
|
||||
if tile.rect.collidepoint(coord[0], coord[1]):
|
||||
isColliding = False
|
||||
if screenRelative:
|
||||
isColliding = tile.rect.collidepoint(coord[0], coord[1])
|
||||
else:
|
||||
isColliding = tile.rect.collidepoint(coord[0] * self.tileSize + self.screen.mapCoord,
|
||||
coord[1] * self.tileSize)
|
||||
if isColliding:
|
||||
result = tile
|
||||
break
|
||||
return result
|
||||
@ -138,7 +147,14 @@ class Map:
|
||||
self.entities.append(entity)
|
||||
|
||||
# add object to map.collidables list to be collidable
|
||||
def collision(self, x, y):
|
||||
def collision(self, x, y, screenRelative=False):
|
||||
if not screenRelative:
|
||||
for b in self.collidables:
|
||||
# Temp coord translation
|
||||
if b.rect.x == (x * self.tileSize + self.screen.mapCoord) and b.rect.y == y * self.tileSize:
|
||||
return True
|
||||
return False
|
||||
else:
|
||||
for b in self.collidables:
|
||||
if b.rect.x == x and b.rect.y == y:
|
||||
return True
|
||||
|
Loading…
Reference in New Issue
Block a user