add sand texture to map
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2f605c2919
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BIN
data/images/terrain/sand.png
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BIN
data/images/terrain/sand.png
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After Width: | Height: | Size: 145 KiB |
@ -1,20 +1,20 @@
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xxxxxxxxxxxxxxxxxxxx
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xwwww..w...w...ww..x
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xw......w.w...w..w.x
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xwwww,,,,w,,,,wwww,x
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xw......w.w...w..w.x
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xwwww..w...w..w..w.x
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x..................x
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xw...w...ww...w..wwx
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xww.ww..w..w..w..w.x
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xw,w,w,,wwww,,w,,wwx
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xw...w..w.....w..w.x
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xw...w..w.....ww.wwx
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x..................x
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x.w...w...ww...ww..x
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x.ww.ww..w..w.w..w.x
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x,w,w,w,,wwww,wwww,x
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x.w...w..w..w.w....x
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x.w...w..w..w.w....x
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x..................x
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xssssssssssssssssssx
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xs................sx
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xs................sx
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xs................sx
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xs................sx
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xs.....wwwwww.....sx
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xs.....w,,,,w.....sx
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xs.....w,,,,w.....sx
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xs.....ww,,ww.....sx
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xs................sx
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xs................sx
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xs................sx
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xs................sx
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xs................sx
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xs................sx
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xs................sx
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xs................sx
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xssssssssssssssssssx
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xxxxxxxxxxxxxxxxxxxx
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@ -25,10 +25,8 @@ class Map:
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def terrainDraw(self):
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for row, tiles in enumerate(self.terrain):
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for col, tile in enumerate(tiles):
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if tile == 'w':
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object = TerrainTile(col, row, 'wall.png', self.tileSize)
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self.screen.draw(object, Locations.MAP, 0, 0)
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self.collidables.add(object)
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if tile == 's':
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self.screen.draw(TerrainTile(col, row, 'sand.png', self.tileSize), Locations.MAP, 0, 0)
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elif tile == ',':
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self.screen.draw(TerrainTile(col, row, 'floor.png', self.tileSize), Locations.MAP, 0, 0)
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elif tile == '.':
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@ -37,6 +35,10 @@ class Map:
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object = TerrainTile(col, row, 'water.jpg', self.tileSize)
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self.screen.draw(object, Locations.MAP, 0, 0)
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self.collidables.add(object)
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elif tile == 'w':
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object = TerrainTile(col, row, 'wall.png', self.tileSize)
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self.screen.draw(object, Locations.MAP, 0, 0)
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self.collidables.add(object)
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def addEntity(self, entity):
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self.screen.draw(entity, Locations.MAP, 0, 0)
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