add sand texture to map

This commit is contained in:
Wirus 2020-04-05 22:07:37 +02:00
parent 2f605c2919
commit cceb1d50c6
3 changed files with 24 additions and 22 deletions

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Width:  |  Height:  |  Size: 145 KiB

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@ -1,20 +1,20 @@
xxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxx
xwwww..w...w...ww..x xssssssssssssssssssx
xw......w.w...w..w.x xs................sx
xwwww,,,,w,,,,wwww,x xs................sx
xw......w.w...w..w.x xs................sx
xwwww..w...w..w..w.x xs................sx
x..................x xs.....wwwwww.....sx
xw...w...ww...w..wwx xs.....w,,,,w.....sx
xww.ww..w..w..w..w.x xs.....w,,,,w.....sx
xw,w,w,,wwww,,w,,wwx xs.....ww,,ww.....sx
xw...w..w.....w..w.x xs................sx
xw...w..w.....ww.wwx xs................sx
x..................x xs................sx
x.w...w...ww...ww..x xs................sx
x.ww.ww..w..w.w..w.x xs................sx
x,w,w,w,,wwww,wwww,x xs................sx
x.w...w..w..w.w....x xs................sx
x.w...w..w..w.w....x xs................sx
x..................x xssssssssssssssssssx
xxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxx

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@ -25,10 +25,8 @@ class Map:
def terrainDraw(self): def terrainDraw(self):
for row, tiles in enumerate(self.terrain): for row, tiles in enumerate(self.terrain):
for col, tile in enumerate(tiles): for col, tile in enumerate(tiles):
if tile == 'w': if tile == 's':
object = TerrainTile(col, row, 'wall.png', self.tileSize) self.screen.draw(TerrainTile(col, row, 'sand.png', self.tileSize), Locations.MAP, 0, 0)
self.screen.draw(object, Locations.MAP, 0, 0)
self.collidables.add(object)
elif tile == ',': elif tile == ',':
self.screen.draw(TerrainTile(col, row, 'floor.png', self.tileSize), Locations.MAP, 0, 0) self.screen.draw(TerrainTile(col, row, 'floor.png', self.tileSize), Locations.MAP, 0, 0)
elif tile == '.': elif tile == '.':
@ -37,6 +35,10 @@ class Map:
object = TerrainTile(col, row, 'water.jpg', self.tileSize) object = TerrainTile(col, row, 'water.jpg', self.tileSize)
self.screen.draw(object, Locations.MAP, 0, 0) self.screen.draw(object, Locations.MAP, 0, 0)
self.collidables.add(object) self.collidables.add(object)
elif tile == 'w':
object = TerrainTile(col, row, 'wall.png', self.tileSize)
self.screen.draw(object, Locations.MAP, 0, 0)
self.collidables.add(object)
def addEntity(self, entity): def addEntity(self, entity):
self.screen.draw(entity, Locations.MAP, 0, 0) self.screen.draw(entity, Locations.MAP, 0, 0)