Initial player implementation
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import src.entities.Entity as Entity
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from enum import Enum
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from src.entities.Entity import Entity
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from src.entities.Statistics import Statistics
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import pygame
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class Player(Entity):
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def __init__(self):
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self.statistics
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class Player(Entity, pygame.sprite.Sprite):
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def __init__(self, spawnpoint, size):
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pygame.sprite.Sprite.__init__(self)
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self.statistics = Statistics(100, 0, 0, 100)
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self.image, self.rect = Entity.getTexture("player.jpg", size)
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super(Player, self).__init__(self.image, spawnpoint)
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# Where the player is facing, 0 - north, 1
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self.rotation = Rotations.NORTH
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class Rotations(Enum):
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NORTH = 0
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EAST = 1
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SOUTH = 2
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WEST = 3
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