diff --git a/src/game/Map.py b/src/game/Map.py index 84881a5..aba1272 100644 --- a/src/game/Map.py +++ b/src/game/Map.py @@ -75,17 +75,19 @@ class Map: for row, tiles in enumerate(self.terrain): for col, tile in enumerate(tiles): if tile == 's': - self.screen.draw(TerrainTile(col, row, 'sand.png', self.tileSize), Locations.MAP, 0, 0) + self.screen.draw(TerrainTile(col, row, 'sand.png', self.tileSize, 15), Locations.MAP, 0, 0) elif tile == ',': - self.screen.draw(TerrainTile(col, row, 'floor.png', self.tileSize), Locations.MAP, 0, 0) + self.screen.draw(TerrainTile(col, row, 'floor.png', self.tileSize, 0), Locations.MAP, 0, 0) elif tile == '.': - self.screen.draw(TerrainTile(col, row, 'grass.png', self.tileSize), Locations.MAP, 0, 0) + self.screen.draw(TerrainTile(col, row, 'grass.png', self.tileSize, 10), Locations.MAP, 0, 0) + elif tile == 'c': + self.screen.draw(TerrainTile(col, row, 'clay.png', self.tileSize, 20), Locations.MAP, 0, 0) elif tile == 'x': - object = TerrainTile(col, row, 'water.png', self.tileSize) + object = TerrainTile(col, row, 'water.png', self.tileSize, 0) self.screen.draw(object, Locations.MAP, 0, 0) self.collidables.add(object) elif tile == 'w': - object = TerrainTile(col, row, 'wall.png', self.tileSize) + object = TerrainTile(col, row, 'wall.png', self.tileSize, 0) self.screen.draw(object, Locations.MAP, 0, 0) self.collidables.add(object)