Player may now die out of exhaustion
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@ -97,6 +97,9 @@ class Player(Entity):
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elif self.statistics.hp == 0:
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self.alive = False
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self.deathReason = StatisticNames.HP
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elif self.statistics.stamina == 0:
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self.alive = False
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self.deathReason = StatisticNames.STAMINA
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# Change texture after dying
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if not self.alive:
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