Hunger now rises instead of falling
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@ -33,7 +33,7 @@ class Player(Entity):
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def applyFatigue(self):
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# looses hunger every 10 steps taken
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if self.movePoints % 10 == 0:
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self.statistics.set_hunger(-10)
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self.statistics.set_hunger(10)
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# gets more thirsty every 5 steps
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if self.movePoints % 5 == 0:
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self.statistics.set_thirst(10)
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