Added new movement methods
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@ -23,19 +23,35 @@ class Player(Entity):
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self.alive = True
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# If a player dies, the death reason is stored here
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self.deathReason = None
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# Move in a desired direction
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def move(self, rotation):
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# Update player's rotation
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def updateRotation(self, movement):
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if movement == Movement.ROTATE_L:
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self.rotate(Rotations((self.rotation.value + 1) % 4))
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elif movement == Movement.ROTATE_R:
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self.rotate(Rotations((self.rotation.value - 1) % 4))
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# Move; movement - Enum
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def move(self, movement):
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# Rotation
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if movement.value != Movement.FORWARD.value:
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self.updateRotation(movement)
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# Else move
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else:
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self.moveForward()
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def moveForward(self):
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self.movePoints += 1
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# You can only move if you have enough stamina
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if self.statistics.stamina > 1:
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self.applyWalkingFatigue()
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if rotation.value == Rotations.NORTH.value:
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if self.rotation.value == Rotations.NORTH.value:
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self.rect.y -= self.rect.w
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elif rotation.value == Rotations.EAST.value:
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elif self.rotation.value == Rotations.EAST.value:
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self.rect.x += self.rect.w
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elif rotation.value == Rotations.SOUTH.value:
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elif self.rotation.value == Rotations.SOUTH.value:
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self.rect.y += self.rect.w
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elif rotation.value == Rotations.WEST.value:
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elif self.rotation.value == Rotations.WEST.value:
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self.rect.x -= self.rect.w
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def applyWalkingFatigue(self):
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@ -128,3 +144,8 @@ class StatisticNames(Enum):
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STAMINA = 1
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HUNGER = 2
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THIRST = 3
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class Movement(Enum):
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ROTATE_R = 0
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ROTATE_L = 1
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FORWARD = 2
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