Changed alive checking
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@ -1,3 +1,5 @@
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from time import sleep
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import pygame
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import pygame
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from src.entities.Interactable import Interactable
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from src.entities.Interactable import Interactable
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@ -32,6 +34,7 @@ class EventManager:
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self.game.screen.ui.updateBasedOnPygameEvent(event)
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self.game.screen.ui.updateBasedOnPygameEvent(event)
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self.keyTimeout += self.keyTimer.tick()
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self.keyTimeout += self.keyTimer.tick()
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if self.keyTimeout >= TIMEOUT:
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if self.keyTimeout >= TIMEOUT:
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if self.player.alive:
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self.handlePlayerControls(keys)
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self.handlePlayerControls(keys)
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self.keyTimeout = 0
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self.keyTimeout = 0
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@ -41,7 +44,6 @@ class EventManager:
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# Key names are temporary
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# Key names are temporary
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# TODO: Load key bindings from JSON
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# TODO: Load key bindings from JSON
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if self.player.alive:
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# Picking up items
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# Picking up items
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if keys[pygame.K_SPACE]:
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if keys[pygame.K_SPACE]:
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object = self.game.map.getEntityOnCoord(self.player.getFacingCoord())
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object = self.game.map.getEntityOnCoord(self.player.getFacingCoord())
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