Merge remote-tracking branch 'origin/passingEvents' into passingEvents
This commit is contained in:
commit
df83f13bef
@ -16,29 +16,29 @@ class Statistics:
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self.hp = 100
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self.hp = 100
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def set_hunger(self, hunger_diff):
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def set_hunger(self, hunger_diff):
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if 0 <= self.hp + hunger_diff <= 100:
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if 0 <= self.hunger + hunger_diff <= 100:
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self.hp = self.hp + hunger_diff
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self.hunger = self.hunger + hunger_diff
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else:
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else:
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if self.hp + hunger_diff <= 0:
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if self.hunger + hunger_diff <= 0:
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self.hp = 0
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self.hunger = 0
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else:
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else:
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self.hp = 100
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self.hunger = 100
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def set_thirst(self, thirst_diff):
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def set_thirst(self, thirst_diff):
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if 0 <= self.hp + thirst_diff <= 100:
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if 0 <= self.thirst + thirst_diff <= 100:
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self.hp = self.hp + thirst_diff
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self.thirst = self.thirst + thirst_diff
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else:
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else:
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if self.hp + thirst_diff <= 0:
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if self.thirst + thirst_diff <= 0:
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self.hp = 0
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self.thirst = 0
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else:
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else:
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self.hp = 100
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self.thirst = 100
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def set_stamina(self, stamina_diff):
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def set_stamina(self, stamina_diff):
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if 0 <= self.hp + stamina_diff <= 100:
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if 0 <= self.stamina + stamina_diff <= 100:
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self.hp = self.hp + stamina_diff
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self.stamina = self.stamina + stamina_diff
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else:
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else:
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if self.hp + stamina_diff <= 0:
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if self.stamina + stamina_diff <= 0:
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self.hp = 0
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self.stamina = 0
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else:
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else:
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self.hp = 100
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self.stamina = 100
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@ -6,8 +6,10 @@ from os import path
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from game.EventManager import EventManager
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from game.EventManager import EventManager
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from game.Screen import Screen
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from game.Screen import Screen
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from game.Map import Map
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from game.Map import Map
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from src.entities.Pickupable import Pickupable
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from src.entities.Player import Player
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from src.entities.Player import Player
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from src.game.Timer import Timer
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from src.entities.Statistics import Statistics
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class Game:
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class Game:
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@ -38,11 +40,6 @@ class Game:
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print("The screen cannot be in a vertical orientation. Exiting...")
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print("The screen cannot be in a vertical orientation. Exiting...")
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exit(1)
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exit(1)
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# Initialize timers
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self.pgTimer = pygame.time.Clock()
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self.ingameTimer = Timer()
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self.ingameTimer.startClock()
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self.screen = Screen(self, self.config["window"])
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self.screen = Screen(self, self.config["window"])
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print("OK")
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print("OK")
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@ -52,13 +49,11 @@ class Game:
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self.map.addEntity(self.player)
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self.map.addEntity(self.player)
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self.eventManager = EventManager(self, self.player)
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self.eventManager = EventManager(self, self.player)
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self.mainLoop()
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self.mainLoop()
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def mainLoop(self):
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def mainLoop(self):
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while self.running:
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while self.running:
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# Update ingame clock
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self.ingameTimer.updateTime(self.pgTimer.tick())
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self.eventManager.handleEvents()
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self.eventManager.handleEvents()
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self.spritesList.draw(self.screen.pygameScreen)
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self.spritesList.draw(self.screen.pygameScreen)
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pygame.display.flip()
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pygame.display.flip()
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@ -1,8 +1,8 @@
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import json
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import json
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import pygame
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import pygame
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from game.TerrainTile import TerrainTile
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from src.game.TerrainTile import TerrainTile
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from game.Screen import Locations
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from src.game.Screen import Locations
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from src.entities.Entity import Entity
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from src.entities.Entity import Entity
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from src.entities.Pickupable import Pickupable
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from src.entities.Pickupable import Pickupable
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@ -75,6 +75,13 @@ class Map:
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self.screen.draw(object, Locations.MAP, 0, 0)
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self.screen.draw(object, Locations.MAP, 0, 0)
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self.collidables.add(object)
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self.collidables.add(object)
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def getEntityOnCoord(self, coord):
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result = None
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for entity in self.collidables:
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if entity.rect.x == coord[0] and entity.rect.y == coord[1]:
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result = entity
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return result
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def addEntity(self, entity):
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def addEntity(self, entity):
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self.screen.draw(entity, Locations.MAP, 0, 0)
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self.screen.draw(entity, Locations.MAP, 0, 0)
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self.collidables.add(entity)
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self.collidables.add(entity)
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