Entity now inherits from pygame.sprite.Sprite
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277a84b72e
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@ -2,10 +2,11 @@ from pathlib import Path
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import pygame
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import pygame
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class Entity:
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class Entity(pygame.sprite.Sprite):
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nextId = 1
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nextId = 1
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def __init__(self, texture, pos):
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def __init__(self, texture, pos):
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super().__init__()
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self.image = texture
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self.image = texture
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self.rect = self.image.get_rect()
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self.rect = self.image.get_rect()
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self.rect.x = pos[0]
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self.rect.x = pos[0]
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@ -5,14 +5,12 @@ from src.entities.Statistics import Statistics
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import pygame
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import pygame
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class Player(Entity, pygame.sprite.Sprite):
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class Player(Entity):
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def __init__(self, spawnpoint, size):
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def __init__(self, spawnpoint, size):
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pygame.sprite.Sprite.__init__(self)
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self.statistics = Statistics(100, 0, 0, 100)
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self.statistics = Statistics(100, 0, 0, 100)
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self.image, self.rect = Entity.getTexture("player.jpg", size)
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self.image, self.rect = Entity.getTexture("player.jpg", size)
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super(Player, self).__init__(self.image, spawnpoint)
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super().__init__(self.image, spawnpoint)
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# Where the player is facing, 0 - north, 1
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# Where the player is facing, 0 - north, 1
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self.rotation = Rotations.NORTH
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self.rotation = Rotations.NORTH
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