Removed redundant draw method params
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6ed8423463
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e66b0d4a59
@ -88,27 +88,27 @@ class Map:
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for col, tile in enumerate(tiles):
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for col, tile in enumerate(tiles):
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if tile == 's':
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if tile == 's':
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object = TerrainTile(col, row, 'sand.png', self.tileSize, 15)
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object = TerrainTile(col, row, 'sand.png', self.tileSize, 15)
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self.screen.draw(object, Locations.MAP, 0, 0)
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self.screen.draw(object, Locations.MAP)
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self.terrainTilesList.append(object)
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self.terrainTilesList.append(object)
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elif tile == ',':
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elif tile == ',':
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object = TerrainTile(col, row, 'floor.png', self.tileSize, 0)
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object = TerrainTile(col, row, 'floor.png', self.tileSize, 0)
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self.screen.draw(object, Locations.MAP, 0, 0)
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self.screen.draw(object, Locations.MAP)
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self.terrainTilesList.append(object)
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self.terrainTilesList.append(object)
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elif tile == '.':
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elif tile == '.':
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object = TerrainTile(col, row, 'grass.png', self.tileSize, 10)
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object = TerrainTile(col, row, 'grass.png', self.tileSize, 10)
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self.screen.draw(object, Locations.MAP, 0, 0)
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self.screen.draw(object, Locations.MAP)
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self.terrainTilesList.append(object)
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self.terrainTilesList.append(object)
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elif tile == 'c':
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elif tile == 'c':
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object = TerrainTile(col, row, 'clay.png', self.tileSize, 20)
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object = TerrainTile(col, row, 'clay.png', self.tileSize, 20)
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self.screen.draw(object, Locations.MAP, 0, 0)
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self.screen.draw(object, Locations.MAP)
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self.terrainTilesList.append(object)
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self.terrainTilesList.append(object)
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elif tile == 'x':
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elif tile == 'x':
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object = TerrainTile(col, row, 'water.png', self.tileSize, 0)
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object = TerrainTile(col, row, 'water.png', self.tileSize, 0)
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self.screen.draw(object, Locations.MAP, 0, 0)
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self.screen.draw(object, Locations.MAP)
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self.collidables.add(object)
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self.collidables.add(object)
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elif tile == 'w':
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elif tile == 'w':
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object = TerrainTile(col, row, 'wall.png', self.tileSize, 0)
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object = TerrainTile(col, row, 'wall.png', self.tileSize, 0)
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self.screen.draw(object, Locations.MAP, 0, 0)
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self.screen.draw(object, Locations.MAP)
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self.collidables.add(object)
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self.collidables.add(object)
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def getEntityOnCoord(self, coord):
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def getEntityOnCoord(self, coord):
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@ -137,7 +137,7 @@ class Map:
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# TODO: REMOVE DONT ADD
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# TODO: REMOVE DONT ADD
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def addEntity(self, entity, DONTADD=False):
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def addEntity(self, entity, DONTADD=False):
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# TODO: This method should set entities coords
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# TODO: This method should set entities coords
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self.screen.draw(entity, Locations.MAP, 0, 0)
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self.screen.draw(entity, Locations.MAP)
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# dodajemy bo wszystkie entity są kolizyjne
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# dodajemy bo wszystkie entity są kolizyjne
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self.collidables.add(entity)
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self.collidables.add(entity)
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if not DONTADD:
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if not DONTADD:
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@ -78,14 +78,14 @@ class Screen:
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def __initUi__(self):
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def __initUi__(self):
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self.ui = Ui(self.getUiWidth(Locations.RIGHT_UI), self.getUiWidth(Locations.LEFT_UI), self.winY,
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self.ui = Ui(self.getUiWidth(Locations.RIGHT_UI), self.getUiWidth(Locations.LEFT_UI), self.winY,
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self.gameObject.ingameTimer)
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self.gameObject.ingameTimer)
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self.draw(self.ui.timerTextView, Locations.LEFT_UI, 0, 0)
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self.draw(self.ui.timerTextView, Locations.LEFT_UI)
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self.draw(self.ui.isDayTextView, Locations.LEFT_UI, 0, 0)
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self.draw(self.ui.isDayTextView, Locations.LEFT_UI)
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self.draw(self.ui.console, Locations.LEFT_UI, 0, 0)
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self.draw(self.ui.console, Locations.LEFT_UI)
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self.draw(self.ui.healthTextView, Locations.RIGHT_UI, 0, 0)
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self.draw(self.ui.healthTextView, Locations.RIGHT_UI)
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self.draw(self.ui.healthBar, Locations.RIGHT_UI, 0, 0)
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self.draw(self.ui.healthBar, Locations.RIGHT_UI)
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self.draw(self.ui.hungerTextView, Locations.RIGHT_UI, 0, 0)
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self.draw(self.ui.hungerTextView, Locations.RIGHT_UI)
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self.draw(self.ui.hungerBar, Locations.RIGHT_UI, 0, 0)
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self.draw(self.ui.hungerBar, Locations.RIGHT_UI)
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self.draw(self.ui.staminaTextView, Locations.RIGHT_UI, 0, 0)
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self.draw(self.ui.staminaTextView, Locations.RIGHT_UI)
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self.draw(self.ui.staminaBar, Locations.RIGHT_UI, 0, 0)
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self.draw(self.ui.staminaBar, Locations.RIGHT_UI)
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self.draw(self.ui.thirstTextView, Locations.RIGHT_UI, 0, 0)
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self.draw(self.ui.thirstTextView, Locations.RIGHT_UI)
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self.draw(self.ui.thirstBar, Locations.RIGHT_UI, 0, 0)
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self.draw(self.ui.thirstBar, Locations.RIGHT_UI)
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