Removed redundant draw method params

This commit is contained in:
Marcin Kostrzewski 2020-05-14 11:24:51 +02:00
parent 6ed8423463
commit e66b0d4a59
2 changed files with 18 additions and 18 deletions

View File

@ -88,27 +88,27 @@ class Map:
for col, tile in enumerate(tiles): for col, tile in enumerate(tiles):
if tile == 's': if tile == 's':
object = TerrainTile(col, row, 'sand.png', self.tileSize, 15) object = TerrainTile(col, row, 'sand.png', self.tileSize, 15)
self.screen.draw(object, Locations.MAP, 0, 0) self.screen.draw(object, Locations.MAP)
self.terrainTilesList.append(object) self.terrainTilesList.append(object)
elif tile == ',': elif tile == ',':
object = TerrainTile(col, row, 'floor.png', self.tileSize, 0) object = TerrainTile(col, row, 'floor.png', self.tileSize, 0)
self.screen.draw(object, Locations.MAP, 0, 0) self.screen.draw(object, Locations.MAP)
self.terrainTilesList.append(object) self.terrainTilesList.append(object)
elif tile == '.': elif tile == '.':
object = TerrainTile(col, row, 'grass.png', self.tileSize, 10) object = TerrainTile(col, row, 'grass.png', self.tileSize, 10)
self.screen.draw(object, Locations.MAP, 0, 0) self.screen.draw(object, Locations.MAP)
self.terrainTilesList.append(object) self.terrainTilesList.append(object)
elif tile == 'c': elif tile == 'c':
object = TerrainTile(col, row, 'clay.png', self.tileSize, 20) object = TerrainTile(col, row, 'clay.png', self.tileSize, 20)
self.screen.draw(object, Locations.MAP, 0, 0) self.screen.draw(object, Locations.MAP)
self.terrainTilesList.append(object) self.terrainTilesList.append(object)
elif tile == 'x': elif tile == 'x':
object = TerrainTile(col, row, 'water.png', self.tileSize, 0) object = TerrainTile(col, row, 'water.png', self.tileSize, 0)
self.screen.draw(object, Locations.MAP, 0, 0) self.screen.draw(object, Locations.MAP)
self.collidables.add(object) self.collidables.add(object)
elif tile == 'w': elif tile == 'w':
object = TerrainTile(col, row, 'wall.png', self.tileSize, 0) object = TerrainTile(col, row, 'wall.png', self.tileSize, 0)
self.screen.draw(object, Locations.MAP, 0, 0) self.screen.draw(object, Locations.MAP)
self.collidables.add(object) self.collidables.add(object)
def getEntityOnCoord(self, coord): def getEntityOnCoord(self, coord):
@ -137,7 +137,7 @@ class Map:
# TODO: REMOVE DONT ADD # TODO: REMOVE DONT ADD
def addEntity(self, entity, DONTADD=False): def addEntity(self, entity, DONTADD=False):
# TODO: This method should set entities coords # TODO: This method should set entities coords
self.screen.draw(entity, Locations.MAP, 0, 0) self.screen.draw(entity, Locations.MAP)
# dodajemy bo wszystkie entity są kolizyjne # dodajemy bo wszystkie entity są kolizyjne
self.collidables.add(entity) self.collidables.add(entity)
if not DONTADD: if not DONTADD:

View File

@ -78,14 +78,14 @@ class Screen:
def __initUi__(self): def __initUi__(self):
self.ui = Ui(self.getUiWidth(Locations.RIGHT_UI), self.getUiWidth(Locations.LEFT_UI), self.winY, self.ui = Ui(self.getUiWidth(Locations.RIGHT_UI), self.getUiWidth(Locations.LEFT_UI), self.winY,
self.gameObject.ingameTimer) self.gameObject.ingameTimer)
self.draw(self.ui.timerTextView, Locations.LEFT_UI, 0, 0) self.draw(self.ui.timerTextView, Locations.LEFT_UI)
self.draw(self.ui.isDayTextView, Locations.LEFT_UI, 0, 0) self.draw(self.ui.isDayTextView, Locations.LEFT_UI)
self.draw(self.ui.console, Locations.LEFT_UI, 0, 0) self.draw(self.ui.console, Locations.LEFT_UI)
self.draw(self.ui.healthTextView, Locations.RIGHT_UI, 0, 0) self.draw(self.ui.healthTextView, Locations.RIGHT_UI)
self.draw(self.ui.healthBar, Locations.RIGHT_UI, 0, 0) self.draw(self.ui.healthBar, Locations.RIGHT_UI)
self.draw(self.ui.hungerTextView, Locations.RIGHT_UI, 0, 0) self.draw(self.ui.hungerTextView, Locations.RIGHT_UI)
self.draw(self.ui.hungerBar, Locations.RIGHT_UI, 0, 0) self.draw(self.ui.hungerBar, Locations.RIGHT_UI)
self.draw(self.ui.staminaTextView, Locations.RIGHT_UI, 0, 0) self.draw(self.ui.staminaTextView, Locations.RIGHT_UI)
self.draw(self.ui.staminaBar, Locations.RIGHT_UI, 0, 0) self.draw(self.ui.staminaBar, Locations.RIGHT_UI)
self.draw(self.ui.thirstTextView, Locations.RIGHT_UI, 0, 0) self.draw(self.ui.thirstTextView, Locations.RIGHT_UI)
self.draw(self.ui.thirstBar, Locations.RIGHT_UI, 0, 0) self.draw(self.ui.thirstBar, Locations.RIGHT_UI)