Added documentation
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from pathlib import Path
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from pathlib import Path
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import pygame
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import pygame
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# TODO: Add getters to retrieve relative coords
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# TODO: Add getters to retrieve relative coords
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class Entity(pygame.sprite.Sprite):
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class Entity(pygame.sprite.Sprite):
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# Static ID counter - increments with each constructor call
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nextId = 1
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nextId = 1
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def __init__(self, texture, size, pos):
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def __init__(self, texture, size, pos):
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"""
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Create an entity.
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:param texture: Path to a file with texture
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:param size: Size in px
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:param pos: Position tuple
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"""
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super().__init__()
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super().__init__()
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self.image, self.rect = self.getTexture(texture, size)
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self.image, self.rect = self.getTexture(texture, size)
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self.image.set_colorkey((255, 255, 255))
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self.image.set_colorkey((255, 255, 255))
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self.rect.x = pos[0]
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self.rect.x = pos[0]
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self.rect.y = pos[1]
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self.rect.y = pos[1]
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self.id = self.getId()
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self.id = self.setNewId()
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# A method to return auto-incremented ID
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@staticmethod
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def getId(self):
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def setNewId():
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"""
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Returns auto-incremented unique ID
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:return: ID Int
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"""
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id = Entity.nextId
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id = Entity.nextId
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Entity.nextId += 1
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Entity.nextId += 1
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return id
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return id
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# A method that returns image and rect from a file
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@staticmethod
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def getTexture(self, textureName, tileSize):
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def getTexture(textureName, tileSize):
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"""
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Get the texture from a file. Texture path is pre-set to data/images/entities.
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:param textureName: Filename
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:param tileSize: Texture size (to scale to map size)
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:return: image, rect
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:rtype: pygame.image, pygame.rect
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"""
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texturesFolder = ""
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texturesFolder = ""
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textureFile = ""
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textureFile = ""
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try:
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try:
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@ -33,5 +53,3 @@ class Entity(pygame.sprite.Sprite):
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image = pygame.transform.scale(image, (tileSize, tileSize))
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image = pygame.transform.scale(image, (tileSize, tileSize))
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rect = image.get_rect()
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rect = image.get_rect()
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return image, rect
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return image, rect
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