Add automatic player movement delay
This commit is contained in:
parent
b8abacd4cc
commit
f1e0c3c593
@ -45,6 +45,13 @@ class Game:
|
|||||||
self.ingameTimer = Timer()
|
self.ingameTimer = Timer()
|
||||||
self.ingameTimer.startClock()
|
self.ingameTimer.startClock()
|
||||||
|
|
||||||
|
self.deltaTime = 0
|
||||||
|
self.lastTimePassed = self.ingameTimer.timePassed
|
||||||
|
|
||||||
|
self.moveTimer = 0
|
||||||
|
self.moveTime = 300
|
||||||
|
|
||||||
|
|
||||||
self.screen = Screen(self, self.config["window"])
|
self.screen = Screen(self, self.config["window"])
|
||||||
print("OK")
|
print("OK")
|
||||||
|
|
||||||
@ -69,8 +76,17 @@ class Game:
|
|||||||
while self.running:
|
while self.running:
|
||||||
# Update ingame clock
|
# Update ingame clock
|
||||||
self.ingameTimer.updateTime(self.pgTimer.tick())
|
self.ingameTimer.updateTime(self.pgTimer.tick())
|
||||||
|
|
||||||
|
self.deltaTime = self.ingameTimer.timePassed - self.lastTimePassed
|
||||||
|
self.lastTimePassed = self.ingameTimer.timePassed
|
||||||
|
|
||||||
self.spritesList.update()
|
self.spritesList.update()
|
||||||
self.eventManager.handleEvents()
|
self.eventManager.handleEvents()
|
||||||
|
|
||||||
|
if self.moveTimer > 0:
|
||||||
|
self.moveTimer -= self.deltaTime
|
||||||
|
else:
|
||||||
self.movement.updatePlayerCoords()
|
self.movement.updatePlayerCoords()
|
||||||
|
self.moveTimer = self.moveTime
|
||||||
self.spritesList.draw(self.screen.pygameScreen)
|
self.spritesList.draw(self.screen.pygameScreen)
|
||||||
pygame.display.flip()
|
pygame.display.flip()
|
||||||
|
Loading…
Reference in New Issue
Block a user