Add automatic player movement delay
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@ -45,6 +45,13 @@ class Game:
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self.ingameTimer = Timer()
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self.ingameTimer = Timer()
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self.ingameTimer.startClock()
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self.ingameTimer.startClock()
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self.deltaTime = 0
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self.lastTimePassed = self.ingameTimer.timePassed
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self.moveTimer = 0
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self.moveTime = 300
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self.screen = Screen(self, self.config["window"])
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self.screen = Screen(self, self.config["window"])
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print("OK")
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print("OK")
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@ -69,8 +76,17 @@ class Game:
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while self.running:
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while self.running:
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# Update ingame clock
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# Update ingame clock
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self.ingameTimer.updateTime(self.pgTimer.tick())
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self.ingameTimer.updateTime(self.pgTimer.tick())
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self.deltaTime = self.ingameTimer.timePassed - self.lastTimePassed
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self.lastTimePassed = self.ingameTimer.timePassed
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self.spritesList.update()
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self.spritesList.update()
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self.eventManager.handleEvents()
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self.eventManager.handleEvents()
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self.movement.updatePlayerCoords()
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if self.moveTimer > 0:
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self.moveTimer -= self.deltaTime
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else:
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self.movement.updatePlayerCoords()
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self.moveTimer = self.moveTime
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self.spritesList.draw(self.screen.pygameScreen)
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self.spritesList.draw(self.screen.pygameScreen)
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pygame.display.flip()
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pygame.display.flip()
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