add entity to collidables in Map method

This commit is contained in:
Wirus 2020-04-05 20:24:28 +02:00
parent c121519605
commit f399ba0d53

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@ -6,7 +6,6 @@ class Map:
def __init__(self, filename, screen): def __init__(self, filename, screen):
self.screen = screen self.screen = screen
self.terrain = [] self.terrain = []
self.entities = []
self.collidableTerrain = [] self.collidableTerrain = []
self.collidables = pygame.sprite.Group() self.collidables = pygame.sprite.Group()
@ -36,8 +35,8 @@ class Map:
self.screen.draw(TerrainTile(col, row, 'grass.png', self.tileSize), Locations.MAP, 0, 0) self.screen.draw(TerrainTile(col, row, 'grass.png', self.tileSize), Locations.MAP, 0, 0)
def addEntity(self, entity): def addEntity(self, entity):
self.entities.append(entity)
self.screen.draw(entity, Locations.MAP, 0, 0) self.screen.draw(entity, Locations.MAP, 0, 0)
self.collidables.add(entity)
# add object to map.collidables list to be collidable # add object to map.collidables list to be collidable
def collision(self, x, y): def collision(self, x, y):